Cohort of Sotek (Red Crested Skinks)Having survived the Skaven onslaught that destroyed their home, now they follow the Serpent-God, to the very End Times if necessary.
Within Lizardmen society, the quick-witted, swift-moving Skinks are the administrators and craftsmen – the workers, you might say. As is common among the Slann, certain spawnings are – for reasons unclear – faster, stronger, sharper and brighter than their peers. Such is the case of the Red Crested Skinks, who first emerged at the temple-city of Chaqua before it was attacked and overrun by a particularly vicious horde of plague-bearing Skaven, and it was the Red Crested Skinks who subsequently heeded Tehenhauin’s call and flocked to the Prophet’s banner in service of the coming Serpent-God, Sotek. As the survivors of the slaughter and the plague that followed it fanned out across Lustria, they brought word of the Prophecy of Sotek to all Lizardmen, urging them on to total war against Skavenkind and proclaiming that the sacrifice of any rat spawn would invoke the Serpent-God and hasten his blessed arrival.
Unit NameCohort of Sotek (Red Crested Skinks)
Main Unit Keywh2_dlc12_lzd_inf_skink_red_crested_ror_0
Land Unit Keywh2_dlc12_lzd_inf_skink_red_crested_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupGreat Axe Infantry
Naval Unit GroupGreat Axe Infantry
├ Melee Weaponwh2_dlc12_lzd_skink_great_club
├ Melee Damage Base5
├ Melee Damage Ap20
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence25
└ Shield Defence0
├ Armour Defence30
└ Shield Armour0
├ Man Entitywh2_dlc12_lzd_inf_red_crested_skink_blood_dismembers
├ Man Speed46
├ Man Health8
└ Bonus Hit Points59
Leadership (Base Morale)100
- Refuse to Die
The surprising ability to hold back death despite some seriously heavy opposition…
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
- Hide (forest)
This unit can hide in forests until enemy units get too close.
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
Units with leadership is high.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.
Whereas some units struggle to fight and move in shallow water, aquatic units excel.