ZoatsIts origins and purpose are a mystery, but a Zoat’s legendary strength and innate power are known by all who share its battlefield.
Massive, mace-wielding, and aggressively territorial when encountered up close, Zoats are in fact highly magical creatures that prefer to avoid detection in the wild. Instead they will rouse the trees and undergrowth to crush and strangle interlopers before taking any direct action. Their magical abilities are used in an instinctive manner not gained through study or ritual, enabling them to imbue a forest with a reputation so dreadful that even marauding Orcs and rampaging warherds will give the area a wide berth. When eldritch storms erupt upon the world, it is possible to draw the creatures out of their reclusive forest homes to bind them into service. On the battlefield a Zoat can knock swathes of enemies down with a single sweeping swing of its weapon while simultaneously using its innate connection to the Winds of Magic.
Main Unit Keywh2_dlc16_wef_mon_zoats
Land Unit Keywh2_dlc16_wef_mon_zoats
Naval Unit Keywh_main_shp_transport
Land Unit GroupMonstrous Beasts
Naval Unit GroupMonstrous Beasts
├ Melee Weaponwh2_dlc16_wef_zoat
├ Melee Damage Base30
├ Melee Damage Ap70
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants26
└ Bonus vs Infantry0
├ Base Defence40
└ Shield Defence0
├ Armour Defence60
└ Shield Armour0
├ Man Entitywh2_dlc16_wef_zoat_blood
├ Man Speed64
├ Man Health8
└ Bonus Hit Points518
Leadership (Base Morale)65
- Earth Blood
The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
- Flesh to Stone
This spell temporarily transforms allies' mortal flesh into unbreakable rock, increasing tenfold their resistance to attack.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
This unit can pass through trees.
Strengths & Weaknesses
This unit can cast spells.
- Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
|The Eye of the Vortex|