White Wave Horsemen
Seasoned shock cavalry whose speed and powerful charge make them perfect for battering enemy lines before withdrawing to strike again.These rebels arrive from the White Wave Valley ready to continue their war against tyrannical warlords. Fearlessly charging their horses at enemy lines, they thrust spears forward while keeping their shields pressed close to their bodies.
Once engaged, they can stay to press the advantage, but fare better if they withdraw quickly to safety and prepare another charge. Years of resistance have also taught them the art of stealth, enabling them to deploy behind enemy lines prior to a battle.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Diamond
The unit forms into a hard-edged diamond, good for both offence and defence but limiting manoeuvrability. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Wedge
The unit forms into a spear-tip, best for driving directly through enemy lines.
Attributes
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DISCIPLINED
Does not suffer a morale penalty when the general dies. It can also rally after routing more often. -
This unit can deploy outside the deployment zone.
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: anti-missile
A shielded and fast-moving unit that absorbs missile fire to charge into vulnerable missile units. - Good morale
This unit will keep fighting even when others have already routed. - Good charge
This unit has a superior, devastating charge attack compared to other flanking units.
Unit Name White Wave Horsemen |
Main Unit Key 3k_ytr_unit_earth_white_wave_horsemen |
Land Unit Key 3k_ytr_unit_earth_white_wave_horsemen |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Spear Cavalry |
Naval Unit Group Spear Cavalry |
Soldiers 40 |
Caste melee_cavalry |
Category cavalry |
Class cav_shk |
Custom Battle Cost 750 |
Recruitment Cost 1125 |
Upkeep Cost 300 |
Morale 32 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_1h175_spear |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 250 |
├ Melee Damage - Base 7 |
├ Melee Damage - Armour-piercing 24 |
├ Bonus vs Cavalry 7 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_cavalry_side |
├ Melee Evasion - Base 8% |
├ Melee Evasion - Shield 25% |
└ Ranged Block Chance 45% |
3k_main_unit_leather_partial |
├ Armour Base 20 |
└ Shield Armour 12 |