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HomeHome / Total War: THREE KINGDOMS / Gong Du Yellow Turbans / Units / Horseback Huntsmen
Horseback Huntsmen Gong Du Yellow TurbansGong Du Yellow Turbans Ranged Cavalry

Horseback Huntsmen

The quarry of these mounted archers was once waterfowl, but is now considerably larger, which only makes for an easier target.

The homemade fur tunics, caps and leather armour of these huntsmen are the proof that they are used to tracking and finding prey and chasing it down on horseback if it tries to flee.

Now they target enemy soldiers, but the technique is much the same; single out a kill, aim and let the arrow fly, then run them to ground.

However, these mounted huntsmen are not used to their game fighting back, and if they are forced to fight the enemy in close sword combat, they will be at a disadvantage.

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes



  • This unit can deploy outside the deployment zone.

  • HIDE IN FOREST
    Can hide in forests.
  • FIRE WHILST MOVING
    Can fire while mounted and moving.
  • FIRE BACKWARDS
    Can fire in any direction.

Strengths & Weaknesses

  • Role: skirmishers
    Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets.
  • Missile attack
    This unit excels at destroying lightly-armoured enemies, raining death upon them from a safe distance.
  • Guerrilla deployment
    These units have the advantage of being able to deploy behind enemy lines to strike at unexpecting targets.
Horseback Huntsmen

Unit Name

Horseback Huntsmen

Main Unit Key

3k_ytr_unit_water_horseback_huntsmen

Land Unit Key

3k_ytr_unit_water_horseback_huntsmen

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Bow Cavalry

Naval Unit Group

Bow Cavalry

Soldiers

40

Caste

missile_cavalry

Category

cavalry

Class

cav_mis

Custom Battle Cost

400

Recruitment Cost

420

Upkeep Cost

110

Morale

20

Entity

Hit Points

67200

Speed

NAN

WEAPONS

3k_main_unit_1h095_sword_single_edge_weak

Melee Attack Rate

20

Melee Charge Bonus

40

Melee Damage - Base

9

Melee Damage - Armour-piercing

2

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

12%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_leather_partial

Armour Base

20

Shield Armour

0

Missile Weapon

3k_main_unit_bow_long_siyah_horn

├ Projectile

3k_main_unit_arrow_bow_long_siyah_horn_normal

Ranged Damage - Base

40

Ranged Damage - Armour-piercing

10

Range

200

├ Base Reload Time

7

Ranged Attack Rate

8.6

Ammunition

44

Accuracy