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The Land's Chosen Gong Du Yellow TurbansGong Du Yellow Turbans Ranged Infantry

The Land's Chosen

Nature must be preserved and the world saved. These warriors will see it done.

It is a central tenet of Taoism that the land must be revered and nurtured; it, in turn, will return to us its bounties. Those chosen warriors who receive of nature's boons must use its gifts to pursue those who have contributed to the corruption and destruction plaguing the land.

From the boughs of the trees, arrows and bows are fashioned and handled by warriors who wield them with greater expertise than most of their contemporaries.

Unit Abilities

  • Smoke Screen
    Thick plumes of smoke obscure line of sight, making units seem temporarily invisible.
  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: rear line
    These troops are best placed at the rear of an army, where they can cause damage from a position of relative safety.
  • Missile attack
    This unit excels at destroying lightly-armoured enemies, raining death upon them from a safe distance.
  • Weak against cavalry
    This unit is very vulnerable to cavalry charges, especially to the flanks.
The Land's Chosen

Unit Name

The Land's Chosen

Main Unit Key

3k_dlc04_unit_water_the_lands_chosen

Land Unit Key

3k_dlc04_unit_water_the_lands_chosen

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Bow Infantry

Naval Unit Group

Bow Infantry

Soldiers

160

Caste

missile_infantry

Category

inf_ranged

Class

inf_mis

Custom Battle Cost

575

Recruitment Cost

660

Upkeep Cost

175

Morale

23

Entity

Hit Points

59400

Speed

NAN

WEAPONS

3k_main_unit_1h095_sword_single_edge

Melee Attack Rate

30

Melee Charge Bonus

35

Melee Damage - Base

25

Melee Damage - Armour-piercing

8

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

12%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_leather_reinforced

Armour Base

25

Shield Armour

0

Missile Weapon

3k_ytr_unit_bow_wooden_laminated

├ Projectile

3k_ytr_unit_arrow_bow_wooden_laminated_normal

Ranged Damage - Base

38

Ranged Damage - Armour-piercing

5

Range

225

├ Base Reload Time

7

Ranged Attack Rate

8.6

Ammunition

33

Accuracy