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Archery Masters Gong Du Yellow TurbansGong Du Yellow Turbans Ranged Infantry

Archery Masters

Archers with an unerring eye; their arrows rarely miss their targets.

If one can focus body and mind as one, almost anything can be achieved.

Each of these archers has spent years mastering the bow for competition and concentration. With the addition of regular Taoist mediation, body and mind are in harmony, and each arrow launched hits with deadly accuracy.

They carry a full complement of quivers and are best deployed at a distance from the enemy; instead of armour, they wear elegant robes and carry only the most basic swords should they be forced to defend themselves in close combat.

Unit Abilities

  • Smoke Screen
    Thick plumes of smoke obscure line of sight, making units seem temporarily invisible.
  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: suppression
    These units harry the enemy, slowing them down through the use of advanced tactics and weaponry.
  • Missile attack
    This unit excels at destroying lightly-armoured enemies, raining death upon them from a safe distance.
  • Poor in melee
    This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
Archery Masters

Unit Name

Archery Masters

Main Unit Key

3k_ytr_unit_water_archery_masters

Land Unit Key

3k_ytr_unit_water_archery_masters

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Bow Infantry

Naval Unit Group

Bow Infantry

Soldiers

80

Caste

missile_infantry

Category

inf_ranged

Class

inf_mis

Custom Battle Cost

1000

Recruitment Cost

1200

Upkeep Cost

320

Morale

57

Entity

Hit Points

64800

Speed

NAN

WEAPONS

3k_main_unit_1h095_sword_single_edge_weak

Melee Attack Rate

20

Melee Charge Bonus

75

Melee Damage - Base

9

Melee Damage - Armour-piercing

2

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

3k_ytr_unit_infantry_dodging

Melee Evasion - Base

12%

Melee Evasion - Shield

0%

Ranged Block Chance

40%

ARMOUR

3k_main_unit_tunic

Armour Base

7

Shield Armour

0

Missile Weapon

3k_ytr_unit_bow_wooden_laminated

├ Projectile

3k_ytr_unit_arrow_bow_wooden_laminated_normal

Ranged Damage - Base

38

Ranged Damage - Armour-piercing

5

Range

225

├ Base Reload Time

7

Ranged Attack Rate

8.6

Ammunition

42

Accuracy