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People's Warband Gong Du Yellow TurbansGong Du Yellow Turbans Melee Infantry

People's Warband

Merchants and craftsmen armed with looted sabres and armour, fuelled by a righteous fury against injustice.

Merchants have long been branded a ‘necessary evil’ by hypocritical warlords, who themselves line their pockets by abusing their power and exploiting the peasant classes.

Though better off than the poor and starving peasants, concerned merchants and craftsmen have formed a group to fight back against tyranny.

Each carry dual sabres and armour pieces looted from the city armouries of rich warlords, and though untrained, their numbers and commitment to the cause make them effective infantry on the field.

Unit Abilities

  • Caltrops
    Simple nut husks, once trodden upon, cause extreme pain and slow movement.
  • Smoke Screen
    Thick plumes of smoke obscure line of sight, making units seem temporarily invisible.
  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Circle
    The unit forms into a tight circle, presenting a defensive front from any angle.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: assault
    This unit excels at charging enemy frontlines, slaying all in their path.
  • Good in melee
    This unit is highly skilled in melee and wears its enemies down through sustained hand-to-hand combat.
  • Weak against missile attacks
    This unit is unshielded and therefore has little defence against missile attacks.
People's Warband

Unit Name

People's Warband

Main Unit Key

3k_ytr_unit_metal_peoples_warband

Land Unit Key

3k_ytr_unit_metal_peoples_warband

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

160

Caste

melee_infantry

Category

inf_melee

Class

inf_mel

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

160

Morale

34

Entity

Hit Points

96000

Speed

NAN

WEAPONS

3k_ytr_unit_dw095_sword_single_edge

Melee Attack Rate

30

Melee Charge Bonus

89

Melee Damage - Base

53

Melee Damage - Armour-piercing

13

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

15%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_leather_partial

Armour Base

20

Shield Armour

0