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Youxia Gong Du Yellow TurbansGong Du Yellow Turbans Melee Infantry

Youxia

With a tally of many victories between them, this armoured infantry form the vanguard of the frontline with sword and shield.

Many decry injustice, but it takes a unique temperament to travel the land to actively oppose it, and great skill to survive each encounter. Recognising a shared goal, the Youxia join the Yellow Turbans in the fight against tyranny.

Their armour and expensive shields are scarred by many battles, testaments to their experience, and their precise swordsmanship demonstrates a discipline rare among those who have achieved some renown. It is this purity of intent that makes them so effective on the frontlines.

Unit Abilities

  • Caltrops
    Simple nut husks, once trodden upon, cause extreme pain and slow movement.
  • Smoke Screen
    Thick plumes of smoke obscure line of sight, making units seem temporarily invisible.
  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Circle
    The unit forms into a tight circle, presenting a defensive front from any angle.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.
  • Shield Wall
    The unit presents a wall of shields to the enemy - an offensive formation best used to push forward under arrow fire. However the formation cannot be maintained in melee combat.

Attributes



  • This unit can deploy outside the deployment zone.

  • HIDE IN FOREST
    Can hide in forests.
  • IMMUNE TO SCARE
    Immune to scare effects.
  • UNBREAKABLE
    Does not suffer any morale loss and will never rout.

Strengths & Weaknesses

  • Role: frontline
    Frontline units are tough and able to withstand a beating; they will hold to the end, while others around flee. They are also adept at charging into enemy frontline units.
  • Guerrilla deployment
    These units have the advantage of being able to deploy behind enemy lines to strike at unexpecting targets.
  • Good armour
    Heavy armour protects this unit from most damage, but armour-piercing weapons will still pose a threat to them.
Youxia

Unit Name

Youxia

Main Unit Key

3k_ytr_unit_metal_youxia

Land Unit Key

3k_ytr_unit_metal_youxia

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

80

Caste

melee_infantry

Category

inf_melee

Class

inf_mel

Custom Battle Cost

900

Recruitment Cost

750

Upkeep Cost

200

Morale

64

Entity

Hit Points

72000

Speed

NAN

WEAPONS

3k_main_unit_1h095_sword_double_edge_elite

Melee Attack Rate

24

Melee Charge Bonus

108

Melee Damage - Base

28

Melee Damage - Armour-piercing

21

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

3k_main_unit_infantry_gourd

Melee Evasion - Base

45%

Melee Evasion - Shield

20%

Ranged Block Chance

55%

ARMOUR

3k_main_unit_iron_full

Armour Base

53

Shield Armour

10