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HomeHome / Total War: THREE KINGDOMS / Gong Du Yellow Turbans / Units / Melee Infantry
Melee Infantry
No. Unit Soldiers
Soldiers
Custom Cost
Custom Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Morale
Morale
MORALE
Determines this unit's resilience to routing. When the general is dead, units cannot rally.
Hit Points
Hit Points
HIT POINTS
Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability.
Melee Charge Bonus
Melee Charge Bonus
MELEE CHARGE BONUS
Increases a unit's hit chance and damage when charging. Fades over time after the initial charge.
Melee Attack Rate
Melee Attack Rate
MELEE ATTACK RATE
Determines how many times a unit can attack over a minute.
Melee Damage - Base
Melee Damage - Base
MELEE DAMAGE - BASE
Can be blocked. Reduced by armour.
Melee Damage - Armour-piercing
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING
It fully goes through armour but can be blocked.
Melee Evasion - Base
Melee Evasion - Base
MELEE EVASION - BASE
Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it.
Melee Evasion - Shield
Melee Evasion - Shield
MELEE EVASION - SHIELD
Increases the chance of evading melee damage from the front.
Armour Base
Armour Base
ARMOUR - BASE
Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage.
Shield Armour
Shield Armour
ARMOUR - SHIELD
Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage.
Ranged Block Chance
Ranged Block Chance
RANGED BLOCK CHANCE
Increases the chance of evading damage from non-artillery projectiles.
Ranged Damage - Base
Ranged Damage - Base
RANGED DAMAGE - BASE
Can be blocked. Reduced by armour.
Ranged Damage - Armour-piercing
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING
Can be blocked. Ignores armour.
Range
Range
RANGE
Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected.
Ranged Attack Rate
Ranged Attack Rate
RANGED ATTACK RATE
Determines how many times a unit can fire over a minute.
Ammunition
Ammunition
AMMUNITION
Determines how many times a unit can fire. After the battle, ammunition is fully replenished.
Speed
Speed
SPEED
Determines how quickly this unit can move. Affected by terrain.
1
160 Peasant Warriors
Melee Infantry / Glaive Infantry / (3k_ytr_unit_metal_peasant_warriors)
Peasant Warriors
With low morale and armed only with improvised clubs, these starving peasants may not be formidable, but they are many!
160 200 280 75 18 96000 90 24 37 0 13% 0% 7 0 0% NAN
2
80 Huanglao's Paragons
Melee Infantry / Sword Infantry / (3k_dlc04_unit_metal_huanglao_s_paragons)
Huanglao's Paragons
The Old Master helped define the way. In his name, these warriors will see the world set right.
80 450 300 80 40 48000 78 30 65 16 30% 0% 32 0 0% NAN
3
160 Yellow Turban Warriors
Melee Infantry / Sword Infantry / (3k_ytr_unit_metal_yellow_turban_warriors)
Yellow Turban Warriors
These former bandits obey a greater law and lend their sabres and hard-fought experience to the Yellow Turban cause.
160 400 400 105 24 96000 104 30 25 8 29% 20% 20 2 60% NAN
4
160 Chanters
Melee Infantry / Sword Infantry / (3k_ytr_unit_metal_chanters)
Chanters
Devotees to the Great Peace who raise the spirits of their fighting allies with Taoist chants and incantations.
160 400 400 105 40 96000 50 30 5 10 15% 0% 7 0 0% NAN
5
160 Yellow Sky Heralds
Melee Infantry / Axe Infantry / (3k_ytr_unit_metal_yellow_sky_heralds)
Yellow Sky Heralds
Fearless heralds of the Yellow Sky, whose powerful charge strikes down all who would oppose the Great Peace.
160 450 450 120 44 96000 89 30 11 22 15% 0% 7 0 0% NAN
6
160 People's Warband
Melee Infantry / Sword Infantry / (3k_ytr_unit_metal_peoples_warband)
People's Warband
Merchants and craftsmen armed with looted sabres and armour, fuelled by a righteous fury against injustice.
160 600 600 160 34 96000 89 30 53 13 15% 0% 20 0 0% NAN
7
160 White Wave Veterans
Melee Infantry / Sword Infantry / (3k_ytr_unit_metal_white_wave_veterans)
White Wave Veterans
Veteran rebels armed with a sabre, shield and a swift, strong charge.
160 650 650 175 34 96000 134 30 25 8 30% 20% 20 2 60% NAN
8
80 Youxia
Melee Infantry / Sword Infantry / (3k_ytr_unit_metal_youxia)
Youxia
With a tally of many victories between them, this armoured infantry form the vanguard of the frontline with sword and shield.
80 900 750 200 64 72000 108 24 28 21 45% 20% 53 10 55% NAN
9
80 Venerable Wu
Melee Infantry / Sword Infantry / (3k_ytr_unit_metal_venerable_wu)
Venerable Wu
Shamans who can take many blows before they fall, striking fear into the hearts of foes who believe they possess supernatural powers.
80 900 900 240 54 72000 118 24 15 11 65% 0% 7 0 40% NAN
10
80 Scholar-warriors
Melee Infantry / Sword Infantry / (3k_ytr_unit_metal_scholar_warriors)
Scholar-warriors
Elite warriors whose belief and commitment to the Way inspires others and gives extra weight to the swing of their twin sabres.
80 1000 1200 320 59 64000 117 30 65 16 60% 0% 26 0 40% NAN