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HomeHome / Total War: WARHAMMER III / Warherd of the Shadowgave / Units / Khazrak the One-Eye
Khazrak the One-Eye Warherd of the ShadowgaveWarherd of the Shadowgave Lords

Khazrak the One-Eye

More than a savage and destructive beast, Khazrak has a keen mind for strategy combined with animal cunning and guile.

Possessing a ruthless cunning far above that of his bestial kin, Khazrak the One-Eye is the most dangerous and powerful Beastlord in the Drakwald. He has plagued the region for years, descending without warning and then slipping away into the shadows once more. Khazrak has a unique ability to control and harness the unruly spirit of the herd and devise simple but effective battle plans. He is unlike most Beastmen, his patient and cunning mind at odds with the normal headstrong nature of his kind. Khazrak's warband roams the Drakwald terrorising the townships and roads, and never before has a Beastman leader proven so elusive to retribution. No one is spared in Khazrak's attacks, his superbly trained Warhounds chasing down the few who manage to escape.

Khazrak the One-Eye

Unit Name

Khazrak the One-Eye

Main Unit Key

wh_dlc03_bst_cha_khazrak_one_eye_0

Land Unit Key

wh_dlc03_bst_cha_khazrak_one_eye_0

Land Unit Group Parents

Lords

Land Unit Group

Sword Infantry

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

950

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

4972

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6_gor_sword_and_whip

├ Man Entity

wh_dlc03_bst_cha_gor_hero_khazrak_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4964

Mass

1400

└ Man Mass

1400.0000

Armour

100

├ Armour

wh2_main_heavy_metal_100

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

42

└ Man Speed

42

Melee Attack

60

Melee Defence

52

Weapon Strength

490

├ Melee Weapon

wh_dlc03_bst_gor_axe_hero_khazrak

Base Weapon Damage

320

Armour-Piercing Weapon Damage

170

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

70

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Apocalyptic Vision
    In fitful dreams, he sees the end... The world collapsing in on itself, leaving nothing but ashes and aberration.
    Melee Attack +24
    Leadership +16
  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
    Speed x 110%
    Charge Bonus x 110%
    Melee Attack +5
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Melee Expert
    Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.