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HomeHome / Total War: WARHAMMER III / Warherd of the Shadowgave / Units / Tuskgor Chariots
Tuskgor Chariots Warherd of the ShadowgaveWarherd of the Shadowgave Cavalry & Chariots

Tuskgor Chariots

Above the howls of the wounded sounds the rumble of chariots.

The muscular, shaggy frames of the Tuskgor are usually seen on the battlefield in pairs, pulling the large, wooden chariots of the Beastmen behind them. Their brutish strength and crooked horns make them formidable opponents in their own right, running riot through enemy lines, while the axes and whips of their riders cut through any left standing. Charging across the field of battle, the Tuskgor Chariots of the Beastmen are carnage incarnate, inflicting catastrophic damage and leaving only corpses in their wake.

Tuskgor Chariots

Unit Name

Tuskgor Chariots

Main Unit Key

wh2_dlc17_bst_cav_tuskgor_chariot_0

Land Unit Key

wh2_dlc17_bst_cav_tuskgor_chariot_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Chariot

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

750

Recruitment Cost

0

Upkeep Cost

0

Number of Units

4

Hit Points

5672

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6_gor_wm_razorgor_chariot_spear

├ Engines of War

wh2_dlc17_bst_tuskgor_chariot

├ Engine Entity

wh2_dlc17_veh_bst_tuskgor_chariot

├ Engine Hit Points

8

├ Articulated

wh2_dlc17_bst_tuskgor_chariot

├ Articulated Entity

wh2_dlc17_veh_bst_tuskgor_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

4

├ Man Entity

wh_dlc03_bst_inf_gor_blood_dismembers

├ Man Hit Points

8

├ Num Men

8

└ Bonus Hit Points

1386

Mass

1330

├ Engine Mass

1200.0000

└ Man Mass

130.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

70

├ Engine Speed

70

└ Man Speed

38

Melee Attack

28

Melee Defence

24

Weapon Strength

42

├ Melee Weapon

wh2_dlc17_bst_tuskgor_chariot

Base Weapon Damage

10

Armour-Piercing Weapon Damage

32

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

64

Abilities

  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
    Speed x 110%
    Charge Bonus x 110%
    Melee Attack +5

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement
Maximum Number 1