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HomeHome / Total War: WARHAMMER III / Warherd of the Shadowgave / Units / Bray-Shaman (Beasts)
Bray-Shaman (Beasts) Warherd of the ShadowgaveWarherd of the Shadowgave Heroes

Bray-Shaman (Beasts)

Cloaked in the power of the beast, the Bray-Shaman uses his primal mutations to exert greater strength.

The Bray-Shamans of the Beastmen are vile to behold, their filthy bodies covered in matted fur into which all manner of crude fetishes and grim charms are woven. Their twisted features are often covered in a ragged hood, and they bear heavy braystafs as both brutal weapons and symbols of their position within the warherd. Bray-Shamans occupy a unique niche in the brutal and bitter world of the Beastmen; they have no need to defend themselves from other members of their tribe, for none would dare assault them. Not even the mightiest Beastlord would harm a Bray-Shaman, for they speak the will of the Dark Gods, and those that defy the Gods pay the highest price of all.

Bray-Shaman (Beasts)

Unit Name

Bray-Shaman (Beasts)

Main Unit Key

wh_dlc03_bst_cha_bray_shaman_beasts_0

Land Unit Key

wh_dlc03_bst_cha_bray_shaman_beasts_0

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

350

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

4168

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6_gor_staff_and_sword

├ Man Entity

wh2_dlc16_bst_cha_gor_hero_blood_dismember_low_kb_resist

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4160

Mass

800

└ Man Mass

800.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

38

└ Man Speed

38

Melee Attack

30

Melee Defence

28

Weapon Strength

310

├ Melee Weapon

wh_dlc03_bst_staff_bray_shaman

Base Weapon Damage

215

Armour-Piercing Weapon Damage

95

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

38

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
    Speed x 110%
    Charge Bonus x 110%
    Melee Attack +5

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
Recuitment Requirement
Maximum Number 1