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HomeHome / Total War: WARHAMMER III / Warherd of the Shadowgave / Units / Ungor Raiders
Ungor Raiders Warherd of the ShadowgaveWarherd of the Shadowgave Missile Infantry

Ungor Raiders

Although diminutive by Beastmen standards, Ungors are both faster and more nimble than others of their kind.

Ungor Raiders have been tasked with seeking out enemies for the warherds to prey upon. They have a knowledge of the wilderness unsurpassed by even the most intelligent Gor, and it is they who sow the seeds of mayhem, seeds that soon blossom into full-blown destruction once the warherd falls upon its victims. Bands of Ungor Raiders range ahead of the warherd as it travels through the lands, sending runners back and forth to ensure the Beastmen army can bring its might to bear at the right place and time. Intelligence provided by Ungor Raiders enables the warherds to encircle and trap the foe, to launch ambushes from hidden paths and moss-choked vales, and to cut off the escape routes of those that believe there is still a route to safety.

Ungor Raiders

Unit Name

Ungor Raiders

Main Unit Key

wh_dlc03_bst_inf_ungor_raiders_0

Land Unit Key

wh_dlc03_bst_inf_ungor_raiders_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

425

Recruitment Cost

0

Upkeep Cost

0

Number of Units

120

Hit Points

6360

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6b_ungor_axe_and_bow

├ Man Entity

wh_dlc03_bst_inf_ungor_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

45

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

45

Speed

36

└ Man Speed

36

Melee Attack

20

Melee Defence

18

Weapon Strength

26

├ Melee Weapon

wh_dlc03_bst_ungor_axe_raiders

Base Weapon Damage

20

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

6

Ammunition

22

Range

115

Missile Strength

16

├ Missile Weapon

wh_dlc03_bst_ungor_bow

├ Projectile

wh_dlc03_bst_ungor_arrow

Base Missile Damage

12

Armour-Piercing Missile Damage

1

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
    Speed x 110%
    Charge Bonus x 110%
    Melee Attack +5

Attributes

  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Woodsman
    This unit can pass through trees.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Poor Leadership
    This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Stalk
    This unit can move hidden in any terrain.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.