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HomeHome / Total War: WARHAMMER III / Warherd of the Shadowgave / Units / Beastlord (Razorgor Chariot)
Beastlord (Razorgor Chariot) Warherd of the ShadowgaveWarherd of the Shadowgave Lords

Beastlord (Razorgor Chariot)

Savage masters of the battlefield, Beastlords join the fray with axes in hand and death in mind.

The Beastlords of the warherds are hairy, musclebound brutes possessed of a raw and savage might. They carry themselves with swaggering confidence, revelling in their own superiority over lesser beasts. Their thick, hairy skulls are crowned with magnificent sets of horns as sharp and hard as any blade, and their robust and heavily-thewed bodies are covered with scar tissue and crudely-rendered tattoos. The threat of violence is implicit in their every gesture. Upon the battlefield a Beastlord is a force of untold destruction, gouging and butchering with horn, blade and claw.

Beastlord (Razorgor Chariot)

Unit Name

Beastlord (Razorgor Chariot)

Main Unit Key

wh_dlc03_bst_cha_beastlord_1

Land Unit Key

wh_dlc03_bst_cha_beastlord_1

Land Unit Group Parents

Lords

Land Unit Group

Chariot

Caste

Lord

Category

War Machine

Class

Command

Custom Battle Cost

1250

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

5740

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6_gor_wm_razorgor_chariot_dual_axe

├ Engines of War

wh_dlc03_bst_razorgor_chariot

├ Engine Entity

wh_dlc03_vehicle_bst_chariot_razorgor_blood

├ Engine Hit Points

8

├ Articulated

wh_dlc03_bst_razorgor_chariot

├ Articulated Entity

wh_dlc03_vehicle_bst_chariot_razorgor_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh_dlc03_bst_cha_gor_hero_blood_dismember

├ Man Hit Points

8

├ Num Men

2

└ Bonus Hit Points

5708

Mass

2200

├ Engine Mass

1400.0000

└ Man Mass

800.0000

Armour

100

├ Armour

wh2_main_body_100

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

70

├ Engine Speed

70

└ Man Speed

38

Melee Attack

38

Melee Defence

32

Weapon Strength

400

├ Melee Weapon

wh2_dlc17_beastlord_razorgor_chariot

Base Weapon Damage

120

Armour-Piercing Weapon Damage

280

Bonus vs. Large

0

Bonus vs. Infantry

25

Charge Bonus

90

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Apocalyptic Vision
    In fitful dreams, he sees the end... The world collapsing in on itself, leaving nothing but ashes and aberration.
    Melee Attack +24
    Leadership +16
  • Blood Lust
    "The blood is the prize. The blood is the prize! THE BLOOD IS THE PRIZE!"
    Armour-Piercing Weapon Damage x 125%
  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
    Speed x 110%
    Charge Bonus x 110%
    Melee Attack +5

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • No Forest Penalty
    Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.