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HomeHome / Total War: WARHAMMER III / Warherd of the Shadowgave / Units / Bray-Shaman (Beasts) (Razorgor Chariot)
Bray-Shaman (Beasts) (Razorgor Chariot) Warherd of the ShadowgaveWarherd of the Shadowgave Heroes

Bray-Shaman (Beasts) (Razorgor Chariot)

Cloaked in the power of the beast, the Bray-Shaman uses his primal mutations to exert greater strength.

The Bray-Shamans of the Beastmen are vile to behold, their filthy bodies covered in matted fur into which all manner of crude fetishes and grim charms are woven. Their twisted features are often covered in a ragged hood, and they bear heavy braystafs as both brutal weapons and symbols of their position within the warherd. Bray-Shamans occupy a unique niche in the brutal and bitter world of the Beastmen; they have no need to defend themselves from other members of their tribe, for none would dare assault them. Not even the mightiest Beastlord would harm a Bray-Shaman, for they speak the will of the Dark Gods, and those that defy the Gods pay the highest price of all.

Bray-Shaman (Beasts) (Razorgor Chariot)

Unit Name

Bray-Shaman (Beasts) (Razorgor Chariot)

Main Unit Key

wh_dlc03_bst_cha_bray_shaman_beasts_1

Land Unit Key

wh_dlc03_bst_cha_bray_shaman_beasts_1

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

War Machine

Class

Command

Custom Battle Cost

850

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

4656

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6_gor_wm_razorgor_chariot_staff_and_sword

├ Engines of War

wh_dlc03_bst_razorgor_chariot

├ Engine Entity

wh_dlc03_vehicle_bst_chariot_razorgor_blood

├ Engine Hit Points

8

├ Articulated

wh_dlc03_bst_razorgor_chariot

├ Articulated Entity

wh_dlc03_vehicle_bst_chariot_razorgor_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh2_dlc16_bst_cha_gor_hero_blood_dismember_low_kb_resist

├ Man Hit Points

8

├ Num Men

2

└ Bonus Hit Points

4624

Mass

2200

├ Engine Mass

1400.0000

└ Man Mass

800.0000

Armour

100

├ Armour

wh2_main_body_100

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

70

├ Engine Speed

70

└ Man Speed

38

Melee Attack

34

Melee Defence

30

Weapon Strength

310

├ Melee Weapon

wh2_dlc17_bray_shaman_razorgor_chariot

Base Weapon Damage

100

Armour-Piercing Weapon Damage

210

Bonus vs. Large

0

Bonus vs. Infantry

25

Charge Bonus

80

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
    Speed x 110%
    Charge Bonus x 110%
    Melee Attack +5

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • No Forest Penalty
    Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.