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HomeHome / Total War: WARHAMMER III / Warherd of the Shadowgave / Units / Khazrak the One-Eye (Razorgor Chariot)
Khazrak the One-Eye (Razorgor Chariot) Warherd of the ShadowgaveWarherd of the Shadowgave Lords

Khazrak the One-Eye (Razorgor Chariot)

More than a savage and destructive beast, Khazrak has a keen mind for strategy combined with animal cunning and guile.

Possessing a ruthless cunning far above that of his bestial kin, Khazrak the One-Eye is the most dangerous and powerful Beastlord in the Drakwald. He has plagued the region for years, descending without warning and then slipping away into the shadows once more. Khazrak has a unique ability to control and harness the unruly spirit of the herd and devise simple but effective battle plans. He is unlike most Beastmen, his patient and cunning mind at odds with the normal headstrong nature of his kind. Khazrak's warband roams the Drakwald terrorising the townships and roads, and never before has a Beastman leader proven so elusive to retribution. No one is spared in Khazrak's attacks, his superbly trained Warhounds chasing down the few who manage to escape.

Khazrak the One-Eye (Razorgor Chariot)

Unit Name

Khazrak the One-Eye (Razorgor Chariot)

Main Unit Key

wh_dlc03_bst_cha_khazrak_one_eye_1

Land Unit Key

wh_dlc03_bst_cha_khazrak_one_eye_1

Land Unit Group Parents

Lords

Land Unit Group

Chariot

Caste

Lord

Category

War Machine

Class

Command

Custom Battle Cost

1450

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

5972

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6_gor_wm_razorgor_chariot_sword_and_whip

├ Engines of War

wh_dlc03_bst_razorgor_chariot

├ Engine Entity

wh_dlc03_vehicle_bst_chariot_razorgor_blood

├ Engine Hit Points

8

├ Articulated

wh_dlc03_bst_razorgor_chariot

├ Articulated Entity

wh_dlc03_vehicle_bst_chariot_razorgor_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh_dlc03_bst_cha_gor_hero_khazrak_blood

├ Man Hit Points

8

├ Num Men

2

└ Bonus Hit Points

5940

Mass

2800

├ Engine Mass

1400.0000

└ Man Mass

1400.0000

Armour

100

├ Armour

wh2_main_plate_100

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

70

├ Engine Speed

70

└ Man Speed

42

Melee Attack

40

Melee Defence

34

Weapon Strength

420

├ Melee Weapon

wh2_dlc17_khazrak_razorgor_chariot

Base Weapon Damage

120

Armour-Piercing Weapon Damage

300

Bonus vs. Large

0

Bonus vs. Infantry

30

Charge Bonus

100

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Apocalyptic Vision
    In fitful dreams, he sees the end... The world collapsing in on itself, leaving nothing but ashes and aberration.
    Melee Attack +24
    Leadership +16
  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
    Speed x 110%
    Charge Bonus x 110%
    Melee Attack +5
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • No Forest Penalty
    Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.