Winged Lancers
Many is the regiment who has broken and run rather than be crushed beneath the thunderous hooves of Kislev's legendary cavalry.Every settlement large enough will support a rota of Kislevite Winged Lancers, a cavalry squadron of hardy, well-trained warriors who form the offensive heart of almost every Kislev army. They are also a potent psychological weapon, for at full gallop they cause the very air to shudder and roar. Becoming a Kislev Winged Lancer takes dedication and effort... and a great deal of money to afford the thoroughbred steed, mail coat, breastplate and helm. Only skilled warriors are accepted into their ranks, for a stanitsa can ill-afford to equip layabouts, cowards or dolts in such a manner.
Unit Name Winged Lancers |
Main Unit Key wh3_main_ksl_cav_winged_lancers_0 |
Land Unit Key wh3_main_ksl_cav_winged_lancers_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Shock Cavalry |
Caste Melee Cavalry |
Category War Beast |
Class Shock Cavalry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
Number of Units 60 |
6000 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_kislev_hr1_warhorse_lance_and_shield |
├ Man Entity wh_main_war_beast_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 92 |
100 |
└ Man Mass 100.0000 |
80 |
├ Armour wh2_main_plate_80 |
├ Shield wh_missile_block_30_metal |
└ Missile Block Chance 30 |
Leadership 70 |
33 |
└ Man Speed 33 |
Melee Attack 26 |
26 |
30 |
├ Melee Weapon wh3_main_ksl_lance_winged_lancers |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 9 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 70 |
Abilities
-
By Our Blood
Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Realm of Chaos | |
The Lost God |