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HomeHome / Total War: WARHAMMER III / Ursun Revivalists / Units / Boyar (Warhorse)
Boyar (Warhorse) Ursun RevivalistsUrsun Revivalists Lords

Boyar (Warhorse)

Though all Kislevites are equal in the eyes of the Motherland's gods, a Boyar is born to rule. His authority is absolute.

Ranking nobles, Boyars are powerful men and women within Kislev. They each govern specific areas of Kislev, including scores if not hundreds of stanitsas, as well as larger towns and small cities. Especially large cities are governed by Boyars of singular prestige. This is a hereditary rank, although royal edict can raise one to the position. On the battlefield, they are tough and doughty fighters – the best in Kislev, save for the Tzar and the Golden Knight.

Boyar (Warhorse)

Unit Name

Boyar (Warhorse)

Main Unit Key

wh3_main_ksl_cha_boyar_1

Land Unit Key

wh3_main_ksl_cha_boyar_1

Land Unit Group Parents

Lords

Land Unit Group

Cavalry

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

950

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

1

Hit Points

4672

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_kislev_hr1_warhorse_dual_axe

├ Man Entity

wh3_main_infantry_boyar_hero_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4664

Mass

800

└ Man Mass

800.0000

Armour

105

├ Armour

wh2_main_plate_105

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

34

└ Man Speed

34

Melee Attack

50

Melee Defence

40

Weapon Strength

430

├ Melee Weapon

wh3_main_ksl_axe_boyar

Base Weapon Damage

290

Armour-Piercing Weapon Damage

140

Bonus vs. Large

0

Bonus vs. Infantry

15

Charge Bonus

65

Abilities

  • Heroic Resilience
    When calamity crashes in waves against the Motherland's defences, its warriors always find the strength and spirit needed to succeed.
    Melee Defence +14
    Leadership +8
  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
    Melee Defence +24
    Leadership +16

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.