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HomeHome / Total War: WARHAMMER III / Ursun Revivalists / Units / Ice Guard (Glaives)
Ice Guard (Glaives) Ursun RevivalistsUrsun Revivalists Missile Infantry

Ice Guard (Glaives)

Few have faced the magically-augmented warrior women of the Ice Court and lived to tell the tale.

In Kislev, the voice of a woman is equal to that of a man, and the worth of a ruler is judged by the wisdom of their rule and their might in battle. Perhaps that, more than any other reason, gave rise to the unusual sisterhood known as the Ice Guard. These are the warrior elite of the Ice court, a bodyguard for the Ice Witches, and who are imbued with the same magical power as their mistresses. They are fearsome and fearless, conditioned to put Kislev first and to face the vilest horrors of the Old World without hesitation.

Ice Guard (Glaives)

Unit Name

Ice Guard (Glaives)

Main Unit Key

wh3_main_ksl_inf_ice_guard_0

Land Unit Key

wh3_main_ksl_inf_ice_guard_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Bow & Glaive Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1150

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

80

Hit Points

7040

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_wh3_kislev_glaive_and_bow

├ Man Entity

wh3_main_infantry_ice_guard_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

80

Mass

100

└ Man Mass

100.0000

Armour

50

├ Armour

wh2_main_leather_50

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

36

└ Man Speed

36

Melee Attack

32

Melee Defence

40

Weapon Strength

28

├ Melee Weapon

wh3_main_ksl_ice_guard_glaive

Base Weapon Damage

8

Armour-Piercing Weapon Damage

20

Bonus vs. Large

17

Bonus vs. Infantry

0

Charge Bonus

10

Ammunition

22

Range

160

Missile Strength

24

├ Missile Weapon

wh3_main_ksl_bow_ice_guard

├ Projectile

wh3_main_ksl_bow_ice_guard

Base Missile Damage

18

Armour-Piercing Missile Damage

6

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Hybrid Unit
    This unit is primarily a melee unit, but has missile capability too
  • Frostbite
    The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.