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HomeHome / Total War: WARHAMMER III / Ursun Revivalists / Units / Winged Lancers
Winged Lancers Ursun RevivalistsUrsun Revivalists Cavalry & Chariots

Winged Lancers

Many is the regiment who has broken and run rather than be crushed beneath the thunderous hooves of Kislev's legendary cavalry.

Every settlement large enough will support a rota of Kislevite Winged Lancers, a cavalry squadron of hardy, well-trained warriors who form the offensive heart of almost every Kislev army. They are also a potent psychological weapon, for at full gallop they cause the very air to shudder and roar. Becoming a Kislev Winged Lancer takes dedication and effort... and a great deal of money to afford the thoroughbred steed, mail coat, breastplate and helm. Only skilled warriors are accepted into their ranks, for a stanitsa can ill-afford to equip layabouts, cowards or dolts in such a manner.

Winged Lancers

Unit Name

Winged Lancers

Main Unit Key

wh3_main_ksl_cav_winged_lancers_0

Land Unit Key

wh3_main_ksl_cav_winged_lancers_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Shock Cavalry

Caste

Melee Cavalry

Category

War Beast

Class

Shock Cavalry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

213

Number of Units

60

Hit Points

6000

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_kislev_hr1_warhorse_lance_and_shield

├ Man Entity

wh_main_war_beast_rider_standard_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

92

Mass

100

└ Man Mass

100.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

wh_missile_block_30_metal

Missile Block Chance

30

Leadership

70

Speed

33

└ Man Speed

33

Melee Attack

26

Melee Defence

26

Weapon Strength

30

├ Melee Weapon

wh3_main_ksl_lance_winged_lancers

Base Weapon Damage

21

Armour-Piercing Weapon Damage

9

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

70

Abilities

  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.