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HomeHome / Total War: WARHAMMER III / Ursun Revivalists / Units / War Bear Riders
War Bear Riders Ursun RevivalistsUrsun Revivalists Cavalry & Chariots

War Bear Riders

There is no more sacred an animal to the Motherland than the mighty bear. Its savage fury must be respected before it can be harnessed.

Just as the people of Kislev worship Ursun, Bear-God of the Motherland, so too do they respect his kin which dwell in the wild lands and forests. These are no slave beasts to be whipped or abused – their riders honour them, and they return this honour. Only in this way can man and bear join their might to drive the hated slaves of Chaos howling back into the oblast.

War Bear Riders

Unit Name

War Bear Riders

Main Unit Key

wh3_main_ksl_cav_war_bear_riders_1

Land Unit Key

wh3_main_ksl_cav_war_bear_riders_1

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Bear Cavalry

Caste

Monstrous Cavalry

Category

War Beast

Class

Melee Cavalry

Custom Battle Cost

1600

Recruitment Cost

1600

Upkeep Cost

400

Number of Units

16

Hit Points

8128

├ Mount

16

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_kislev_be1_warbear_glaive

├ Man Entity

wh_main_war_beast_rider_standard_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

500

Mass

100

└ Man Mass

100.0000

Armour

100

├ Armour

wh2_main_plate_100

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

33

└ Man Speed

33

Melee Attack

46

Melee Defence

34

Weapon Strength

110

├ Melee Weapon

wh3_main_ksl_bear_glaive

Base Weapon Damage

33

Armour-Piercing Weapon Damage

77

Bonus vs. Large

23

Bonus vs. Infantry

0

Charge Bonus

38

Abilities

  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.