![Winged Lancers](gen_images/unit_icon/warhammer3/wh3_main_ksl_the_ice_court/wh3_main_ksl_cav_winged_lancers_0.png)
![The Ice Court](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_ksl_the_ice_court/mon_256.png)
Winged Lancers
Many is the regiment who has broken and run rather than be crushed beneath the thunderous hooves of Kislev's legendary cavalry.Every settlement large enough will support a rota of Kislevite Winged Lancers, a cavalry squadron of hardy, well-trained warriors who form the offensive heart of almost every Kislev army. They are also a potent psychological weapon, for at full gallop they cause the very air to shudder and roar. Becoming a Kislev Winged Lancer takes dedication and effort... and a great deal of money to afford the thoroughbred steed, mail coat, breastplate and helm. Only skilled warriors are accepted into their ranks, for a stanitsa can ill-afford to equip layabouts, cowards or dolts in such a manner.
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Unit Name Winged Lancers |
Main Unit Key wh3_main_ksl_cav_winged_lancers_0 |
Land Unit Key wh3_main_ksl_cav_winged_lancers_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Melee Cavalry |
Category War Beast |
Class Shock Cavalry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
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├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_kislev_hr1_warhorse_lance_and_shield |
├ Man Entity wh_main_war_beast_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 92 |
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└ Man Mass 100.0000 |
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├ Armour wh2_main_plate_80 |
├ Shield wh_missile_block_30_metal |
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└ Man Speed 33 |
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├ Melee Weapon wh3_main_ksl_lance_winged_lancers |
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Abilities
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By Our Blood
Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart fromArmour-Piercing damage.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
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The Realm of Chaos | |
The Lost God |