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HomeHome / Total War: WARHAMMER III / Ursun Revivalists / Units / Kostaltyn (Warhorse)
Kostaltyn (Warhorse) Ursun RevivalistsUrsun Revivalists Lords

Kostaltyn (Warhorse)

To disobey the Supreme Patriarch is to disobey Ursun himself. All deemed guilty of such heresy will pay an agonising price.

Ursun is not a vicious god (although he is both brutal and merciless in times of war). To his followers, he is fatherly and large. Kostaltyn is the Supreme Patriarch of the Ursunite faith, and he is as unlike his god as it is possible to be. With wild hair, wild eyes and wither-thin limbs, Kostaltyn is a ghoulish figure, robed in the finery of the resurgent Ursunite faith. He is a howling, angry firebrand, screaming furious rhetoric at the enemy and urging the warriors around him to fight on with a fearful mixture of encouragement and threat.

Kostaltyn (Warhorse)

Unit Name

Kostaltyn (Warhorse)

Main Unit Key

wh3_main_ksl_cha_kostaltyn_1

Land Unit Key

wh3_main_ksl_cha_kostaltyn_1

Land Unit Group Parents

Lords

Land Unit Group

Patriarch

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

325

Number of Units

1

Hit Points

5708

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_wh3_kislev_hr1_warhorse_mace_and_standard

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

5700

Mass

800

└ Man Mass

800.0000

Armour

50

├ Armour

wh2_main_leather_50

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

34

└ Man Speed

34

Melee Attack

60

Melee Defence

40

Weapon Strength

380

├ Melee Weapon

wh3_main_ksl_mace_kostaltyn

Base Weapon Damage

115

Armour-Piercing Weapon Damage

265

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

  • Dazh's Song of Winter Sunlight
    "Death is like a winter chill; No door can keep it from us; And summer yet may bloom again; Though ice be all upon us."
  • Salyak's Lullaby
    "Glorious bird of shimmering white, put pain and fear to shameful flight…"
  • Tor's Battle Hymn
    "Thunder is strong and lightning is death, with Tor's wrath a flash-bolt takes their breath!"
    Melee Attack +40
  • Ursun's Roar
    The blood-curdling howl of Father Bear rallies the men of Kislev to his banner, for their fortunes are forever entwined, and the fate of the Motherland hangs in the balance.
    Charge Bonus x 136%
    Leadership +8
  • The Courage of Sacrifice
    The Patriarch's unshakeable belief in himself and his creed pushes the warriors around him to fight to the bitter end.
    Melee Defence +5
    Leadership +12
  • Blaze of Devotion
    When Kostaltyn is in the thick of the bloodiest melee, the men around him will fight harder and longer, aided by the righteous fire of their Motherland.
    Melee Attack +5
    Leadership +4
  • Ursun's Ward
    Even at the teetering brink of death, the chosen of the Bear God will fight on, drawing on Ursun's boundless resilience to stay alive.
  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Battle Prayers
    This unit can learn prayers to support allies and defeat foes in battle.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.