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HomeHome / Total War: WARHAMMER III / Ursun Revivalists / Units / Armoured Kossars (Great Weapons)
Armoured Kossars (Great Weapons) Ursun RevivalistsUrsun Revivalists Infantry

Armoured Kossars (Great Weapons)

Kislev's military elite, bearing their heavy armour and heavier weapons without complaint. Tomorrow brings rest, but today they fight.

Armoured Kossars are full-time soldiers, either paid by the crown or simply supported by their wealthy families. As such, their time is spent entirely between training and carousing. They are dour, grim-faced killers on the battlefield, but after the battle is done, they are the most belligerent, boisterous and hard-drinking of all the celebrants at a victory feast. Arrogance, reinforced by undeniable results – these are warriors as good as an ordinary man can hope to become.

Armoured Kossars (Great Weapons)

Unit Name

Armoured Kossars (Great Weapons)

Main Unit Key

wh3_main_ksl_inf_armoured_kossars_1

Land Unit Key

wh3_main_ksl_inf_armoured_kossars_1

Land Unit Group Parents

Infantry

Land Unit Group

Pistol & Greatmace Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

90

Hit Points

7380

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_kislev_pistol_2handed_mace

├ Man Entity

wh3_main_ksl_inf_armoured_kossars

├ Man Hit Points

8

├ Num Men

90

└ Bonus Hit Points

74

Mass

125

└ Man Mass

125.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

30

└ Man Speed

30

Melee Attack

36

Melee Defence

34

Weapon Strength

36

├ Melee Weapon

wh3_main_ksl_armoured_kossar_great_mace

Base Weapon Damage

10

Armour-Piercing Weapon Damage

26

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Ammunition

6

Range

90

Missile Strength

23

├ Missile Weapon

wh3_main_ksl_armoured_kossar_pistol_bullet

├ Projectile

wh3_main_ksl_armoured_kossar_pistol_bullet

Base Missile Damage

18

Armour-Piercing Missile Damage

7

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Special Ranged Weapon
    This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.