Armoured Kossars (Great Weapons)
Kislev's military elite, bearing their heavy armour and heavier weapons without complaint. Tomorrow brings rest, but today they fight.Armoured Kossars are full-time soldiers, either paid by the crown or simply supported by their wealthy families. As such, their time is spent entirely between training and carousing. They are dour, grim-faced killers on the battlefield, but after the battle is done, they are the most belligerent, boisterous and hard-drinking of all the celebrants at a victory feast. Arrogance, reinforced by undeniable results – these are warriors as good as an ordinary man can hope to become.
Unit Name Armoured Kossars (Great Weapons) |
Main Unit Key wh3_main_ksl_inf_armoured_kossars_1 |
Land Unit Key wh3_main_ksl_inf_armoured_kossars_1 |
Land Unit Group Parents Infantry |
Land Unit Group Pistol & Greatmace Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
Number of Units 90 |
7380 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_kislev_pistol_2handed_mace |
├ Man Entity wh3_main_ksl_inf_armoured_kossars |
├ Man Hit Points 8 |
├ Num Men 90 |
└ Bonus Hit Points 74 |
125 |
└ Man Mass 125.0000 |
80 |
├ Armour wh2_main_plate_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
30 |
└ Man Speed 30 |
Melee Attack 36 |
34 |
36 |
├ Melee Weapon wh3_main_ksl_armoured_kossar_great_mace |
├ Base Weapon Damage 10 |
├ Armour-Piercing Weapon Damage 26 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 20 |
Ammunition 6 |
Range 90 |
23 |
├ Missile Weapon wh3_main_ksl_armoured_kossar_pistol_bullet |
├ Projectile wh3_main_ksl_armoured_kossar_pistol_bullet |
├ Base Missile Damage 18 |
├ Armour-Piercing Missile Damage 7 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
By Our Blood
Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Special Ranged Weapon
This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks. - Armour-Piercing Melee
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Realm of Chaos | |
The Lost God |