

Ice Guard (Swords)
Wielding magic and might in equal measure, the Ice Guard execute the unyielding will of the Tzarina herself.The Ice Guard is staffed by formidable warrior women, sent to the Bohka Palace before they reach adolescence. These youths are then sorted for their aptitude for magic. Those with the gift begin a training regimen that will enable them to take their place within the Ice Court, a clandestine place of intrigue and power, typically headed by the senior matriarch of the Kislevite royal family. Each weapon these women wields is imbued with ice magic, glowing with its own inner light.
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Unit Name Ice Guard (Swords) |
Main Unit Key wh3_main_ksl_inf_ice_guard_1 |
Land Unit Key wh3_main_ksl_inf_ice_guard_1 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_wh3_kislev_dual_sword_and_bow |
├ Man Entity wh3_main_infantry_ice_guard_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 80 |
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└ Man Mass 100.0000 |
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├ Armour wh2_main_leather_50 |
├ Shield none |
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└ Man Speed 36 |
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├ Melee Weapon wh3_main_ksl_ice_guard_dual_swords |
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├ Missile Weapon wh3_main_ksl_bow_ice_guard |
├ Projectile wh3_main_ksl_bow_ice_guard |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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By Our Blood
Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Attributes
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Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Hybrid Unit
This unit is primarily a melee unit, but has missile capability too - Frostbite
The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
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The Realm of Chaos | |
The Lost God |