Left Panel
menu
HomeHome / Total War: WARHAMMER III / Ursun Revivalists / Units / Ice Guard (Swords)
Ice Guard (Swords) Ursun RevivalistsUrsun Revivalists Missile Infantry

Ice Guard (Swords)

Wielding magic and might in equal measure, the Ice Guard execute the unyielding will of the Tzarina herself.

The Ice Guard is staffed by formidable warrior women, sent to the Bohka Palace before they reach adolescence. These youths are then sorted for their aptitude for magic. Those with the gift begin a training regimen that will enable them to take their place within the Ice Court, a clandestine place of intrigue and power, typically headed by the senior matriarch of the Kislevite royal family. Each weapon these women wields is imbued with ice magic, glowing with its own inner light.

Ice Guard (Swords)

Unit Name

Ice Guard (Swords)

Main Unit Key

wh3_main_ksl_inf_ice_guard_1

Land Unit Key

wh3_main_ksl_inf_ice_guard_1

Land Unit Group Parents

Missile Infantry

Land Unit Group

Bow & Dual Sword Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

80

Hit Points

7040

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_wh3_kislev_dual_sword_and_bow

├ Man Entity

wh3_main_infantry_ice_guard_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

80

Mass

100

└ Man Mass

100.0000

Armour

50

├ Armour

wh2_main_leather_50

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

36

└ Man Speed

36

Melee Attack

42

Melee Defence

36

Weapon Strength

32

├ Melee Weapon

wh3_main_ksl_ice_guard_dual_swords

Base Weapon Damage

22

Armour-Piercing Weapon Damage

10

Bonus vs. Large

0

Bonus vs. Infantry

9

Charge Bonus

16

Ammunition

22

Range

160

Missile Strength

24

├ Missile Weapon

wh3_main_ksl_bow_ice_guard

├ Projectile

wh3_main_ksl_bow_ice_guard

Base Missile Damage

18

Armour-Piercing Missile Damage

6

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Hybrid Unit
    This unit is primarily a melee unit, but has missile capability too
  • Frostbite
    The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.