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HomeHome / Total War: WARHAMMER III / Exiles of Nehek / Units / Screaming Skull Catapults
Screaming Skull Catapults Exiles of NehekExiles of Nehek Artillery & War Machines

Screaming Skull Catapults

What’s scarier than being bombarded with skulls from a distance? Why, if they are on fire and screaming in anguish of course!

The catapults of a Tomb King's eternal army are akin to the stone throwers of other races, but instead of flinging rocks at the foe, they throw volleys of flaming skulls. The Liche Priests cast terrible curses upon every one of these skulls, enchanting them so that they scream hideously as they are hurled through the air, rising to a deafening crescendo just before they strike their target. Those are the very death screams of the skulls' former owners, the wailing shrieks of those slaughtered on the field of battle and the agonised cries of prisoners captured at the moment of their execution. Many battle-hardened warriors are driven to the edge of insanity by the blood-curdling sound. This horrific ammunition bursts into hellish, ethereal flames when it is launched, and as the skulls arc through the air, they blaze an eerie trail of green-fire behind them. Most of these skulls explode on impact, sending fragments of splintered bone in all directions and engulfing those nearby in a wash of balefire. Others smash into their target with horrifying force, infernal flames spilling out of empty eye sockets as the skulls chew through armour and warm flesh alike.

Screaming Skull Catapults

Unit Name

Screaming Skull Catapults

Main Unit Key

wh2_dlc09_tmb_art_screaming_skull_catapult_0

Land Unit Key

wh2_dlc09_tmb_art_screaming_skull_catapult_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Catapult

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

750

Recruitment Cost

0

Upkeep Cost

0

Number of Units

4

Hit Points

4356

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_tomb_skeleton_sword

├ Engines of War

wh2_dlc09_tmb_art_screaming_skull_catapult

├ Engine Entity

wh2_dlc09_tmb_art_screaming_skull_catapult

├ Engine Hit Points

425

├ Num Engines

4

├ Man Entity

wh2_dlc16_tmb_skeleton_crew

├ Man Hit Points

8

├ Num Men

44

└ Bonus Hit Points

48

Mass

3080

├ Engine Mass

3000.0000

└ Man Mass

80.0000

Armour

20

├ Armour

wh2_main_bone_20

├ Shield

none

Missile Block Chance

0

Leadership

40

Speed

20

├ Engine Speed

20

└ Man Speed

28

Melee Attack

10

Melee Defence

6

Weapon Strength

20

├ Melee Weapon

wh2_dlc09_tmb_sword_short

Base Weapon Damage

17

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

5

Ammunition

22

Range

380

Missile Strength

153

├ Engines of War

wh2_dlc09_tmb_art_screaming_skull_catapult

├ Missile Weapon

wh2_dlc09_tmb_screaming_skull

├ Projectile

wh2_dlc09_tmb_skull_projectile

Base Missile Damage

30

Armour-Piercing Missile Damage

120

Base Explosive Damage

30.0000

Armour-Piercing Explosive Damage

65.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

16

Accuracy

10

Reload Skill

0

Abilities

  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.
  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.