Mournfang Cavalry (Great Weapons)
To be flattened by the Mournfang's unstoppable charge is a more merciful death than being consumed by its ravenous rider.There is a fortune to be made as a mercenary for a young Ogre with his own Mournfang, and every spring a few stout lads from the upper slopes will join together and sell their services as the heaviest shock cavalry in the known world. Although whole units of Mournfang Cavalry can usually secure the victory of any battle they are engaged in, these brutes and their gigantic steeds do not come cheap. The Tyrants or paymasters of the victorious side often note a profound feeling of loss when the spoils of war are shared out.
Unit Name Mournfang Cavalry (Great Weapons) |
Main Unit Key wh3_main_ogr_cav_mournfang_cavalry_2 |
Land Unit Key wh3_main_ogr_cav_mournfang_cavalry_2 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Monstrous Cavalry |
Caste Monstrous Cavalry |
Category Cavalry |
Class Melee Infantry |
Custom Battle Cost 1350 |
Recruitment Cost 1350 |
Upkeep Cost 338 |
Number of Units 12 |
7680 |
├ Mount 12 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_ogre_hq2_mournfang_2handed_sword |
├ Man Entity wh3_main_ogr_monster_ogre_blood |
├ Man Hit Points 8 |
├ Num Men 12 |
└ Bonus Hit Points 632 |
1500 |
└ Man Mass 1500.0000 |
90 |
├ Armour wh2_main_body_90 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
54 |
└ Man Speed 54 |
Melee Attack 36 |
30 |
120 |
├ Melee Weapon wh3_main_ogr_ogre_mournfang_great_weapon |
├ Base Weapon Damage 36 |
├ Armour-Piercing Weapon Damage 84 |
├ Bonus vs. Large 30 |
└ Bonus vs. Infantry 0 |
Charge Bonus 68 |
Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
The Realm of Chaos |