Sootson's Guns (Mortars)
An expert in putting down the living and the dead, Bennec Sootson's guns always fire sure and true.Mortars are short, heavy weapons, designed to lob a hollow, explosive shell high into the air so that it drops onto its target. While a solid cannon ball may plough through several victims, a Mortar shell explodes with tremendous force, scattering razor-sharp shrapnel over a wide area and scything through whole ranks of enemy warriors. Firing a Mortar is always a tense moment, for the quality of fuses is highly variable and it is not unknown for one to burn through before the crew have finished loading the shell. As a result, Mortar crews tend to be superstitious and carry multiple good-luck charms about their persons.
Unit Name Sootson's Guns (Mortars) |
Main Unit Key wh2_dlc13_emp_art_mortar_ror_0 |
Land Unit Key wh2_dlc13_emp_art_mortar_ror_0 |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Siege Artillery |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Number of Units 4 |
4356 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_helstorm_crew |
├ Engines of War wh2_dlc13_emp_art_mortar_sootson |
├ Engine Entity wh_main_emp_art_mortar |
├ Engine Hit Points 425 |
├ Num Engines 4 |
├ Man Entity wh2_dlc16_infantry_standard_crew_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 44 |
└ Bonus Hit Points 48 |
3100 |
├ Engine Mass 3000.0000 |
└ Man Mass 100.0000 |
20 |
├ Armour wh2_main_leather_20 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 50 |
20 |
├ Engine Speed 20 |
└ Man Speed 30 |
Melee Attack 10 |
6 |
24 |
├ Melee Weapon wh_main_emp_sword_short |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 3 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 5 |
Ammunition 22 |
Range 380 |
114 |
├ Engines of War wh2_dlc13_emp_art_mortar_sootson |
├ Missile Weapon wh2_dlc13_emp_mortar_sootson |
├ Projectile wh2_dlc13_emp_mortar_shell_sootson |
├ Base Missile Damage 105 |
├ Armour-Piercing Missile Damage 35 |
├ Base Explosive Damage 60.0000 |
├ Armour-Piercing Explosive Damage 16.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 19 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - No Friendly Fire!
These blessed munitions would never harm the righteous! Friendly units caught in their explosions suffer no damage!
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |