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HomeHome / Total War: WARHAMMER II / Grimgor's 'Ardboyz (Mortal Empires) / Buildings / Greenskin Encampment
Greenskin Encampment Grimgor's 'Ardboyz (Mortal Empires)Grimgor's 'Ardboyz (Mortal Empires) Outpost Level 4

Greenskin Encampment

When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it’s "time ta stop moving".

Encampments are formed when one or more camps merge with each other. Tents become dung-covered huts, kennulz, Squig penz, boar sties and even grog-drenched drinking holes as more and more Greenskins are drawn to a settlement. Staked defences or roughly hewn moats will often surround the encampment to fend off foes who want to take the goodies within for themselves.

Outpost

Ruined Dwarfhold
Ruined Dwarfhold
(wh_main_grn_outpostnorsca_ruin_major_coast)
Outpost Level 0
Greenskin Hideout
Greenskin Hideout
(wh_main_grn_outpostnorsca_major_1_coast)
Outpost Level 1
Greenskin Camp
Greenskin Camp
(wh_main_grn_outpostnorsca_major_2_coast)
Outpost Level 2
Greenskin Encampment
Greenskin Encampment
(wh_main_grn_outpostnorsca_major_3_coast)
Outpost Level 3
Greenskin Fort
Greenskin Fort
(wh_main_grn_outpostnorsca_major_4_coast)
Outpost Level 4
Greenskin Stronghold
Greenskin Stronghold
(wh_main_grn_outpostnorsca_major_5_coast)
Outpost Level 5
Greenskin Encampment

Building Name

Greenskin Encampment

Level Name

wh_main_grn_outpostnorsca_major_3_coast

Building Chain

Outpost

Building Level

4

Create Time

4

Create Cost

3200

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

1 Goblin Big Boss
Goblin Big Boss
(wh_main_grn_cha_goblin_big_boss_0)
Command
120 Goblin Archers
120 Goblin Archers
120 Goblin Archers
Goblin Archers
(wh_main_grn_inf_goblin_archers)
Missile Infantry
100 Orc Big 'Uns
100 Orc Big 'Uns
Orc Big 'Uns
(wh_main_grn_inf_orc_big_uns)
Melee Infantry
120 Orc Boyz
120 Orc Boyz
120 Orc Boyz
Orc Boyz
(wh_main_grn_inf_orc_boyz)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 11 115 8.3 24 10 24 5 15 25 51 40
2
160 Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 20 25 8 26 80 56 50