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HomeHome / Total War: WARHAMMER II / Grimgor's 'Ardboyz (Mortal Empires) / Buildings / Occupied Pyramid of Nagash (Greenskin Hideout)
Occupied Pyramid of Nagash (Greenskin Hideout) Grimgor's 'Ardboyz (Mortal Empires)Grimgor's 'Ardboyz (Mortal Empires) The Pyramid of Nagash Level 2

Occupied Pyramid of Nagash (Greenskin Hideout)

Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".

The greatest enemy of the Greenskins has always been their own kind. Out in the Badlands, the tribes prey upon each other in endless competition for dominance. Smaller tribes locate natural hideouts or lone encampments, allowing them time to establish themselves until they can go on the hunt themselves.

The Pyramid of Nagash

Ruins
Ruins
(wh2_dlc09_special_settlement_pyramid_of_nagash_grn_ruin)
The Pyramid of Nagash Level 0
Occupied Pyramid of Nagash (Greenskin Hideout)
Occupied Pyramid of Nagash (Greenskin Hideout)
(wh2_dlc09_special_settlement_pyramid_of_nagash_grn_1)
The Pyramid of Nagash Level 1
Occupied Pyramid of Nagash (Greenskin Camp)
Occupied Pyramid of Nagash (Greenskin Camp)
(wh2_dlc09_special_settlement_pyramid_of_nagash_grn_2)
The Pyramid of Nagash Level 2
Occupied Pyramid of Nagash (Greenskin Burrows)
Occupied Pyramid of Nagash (Greenskin Burrows)
(wh2_dlc09_special_settlement_pyramid_of_nagash_grn_3)
The Pyramid of Nagash Level 3
Occupied Pyramid of Nagash (Greenskin Fort)
Occupied Pyramid of Nagash (Greenskin Fort)
(wh2_dlc09_special_settlement_pyramid_of_nagash_grn_4)
The Pyramid of Nagash Level 4
Occupied Pyramid of Nagash (Greenskin Stronghold)
Occupied Pyramid of Nagash (Greenskin Stronghold)
(wh2_dlc09_special_settlement_pyramid_of_nagash_grn_5)
The Pyramid of Nagash Level 5
Occupied Pyramid of Nagash (Greenskin Hideout)

Building Name

Occupied Pyramid of Nagash (Greenskin Hideout)

Level Name

wh2_dlc09_special_settlement_pyramid_of_nagash_grn_1

Building Chain

The Pyramid of Nagash

Building Level

2

Create Time

2

Create Cost

800

Effects

Grants 1 construction slot in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

160 Goblins
160 Goblins
160 Goblins
160 Goblins
Goblins
(wh_main_grn_inf_goblin_spearmen)
Melee Infantry
120 Orc Boyz
120 Orc Boyz
120 Orc Boyz
120 Orc Boyz
Orc Boyz
(wh_main_grn_inf_orc_boyz)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 11 115 8.3 24 10 24 5 15 25 51 40
2
160 Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 20 25 8 26 80 56 50