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HomeHome / Total War: WARHAMMER II / Grimgor's 'Ardboyz (Mortal Empires) / Buildings / Black Crag (Greenskin Stronghold)
Black Crag (Greenskin Stronghold) Grimgor's 'Ardboyz (Mortal Empires)Grimgor's 'Ardboyz (Mortal Empires) Black Crag Level 6

Black Crag (Greenskin Stronghold)

Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently.

Black Crag

Ruined Black Crag
Ruined Black Crag
(wh_main_special_settlement_black_crag_grn_ruin)
Black Crag Level 0
Black Crag (Greenskin Hideout)
Black Crag (Greenskin Hideout)
(wh_main_special_settlement_black_crag_1_grn)
Black Crag Level 1
Black Crag (Greenskin Camp)
Black Crag (Greenskin Camp)
(wh_main_special_settlement_black_crag_2_grn)
Black Crag Level 2
Black Crag (Greenskin Encampment)
Black Crag (Greenskin Encampment)
(wh_main_special_settlement_black_crag_3_grn)
Black Crag Level 3
Black Crag (Greenskin Fort)
Black Crag (Greenskin Fort)
(wh_main_special_settlement_black_crag_4_grn)
Black Crag Level 4
Black Crag (Greenskin Stronghold)
Black Crag (Greenskin Stronghold)
(wh_main_special_settlement_black_crag_5_grn)
Black Crag Level 5
Black Crag (Greenskin Stronghold)

Building Name

Black Crag (Greenskin Stronghold)

Level Name

wh_main_special_settlement_black_crag_5_grn

Building Chain

Black Crag

Building Level

6

Create Time

6

Create Cost

7200

Effects

Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income from all buildings: +25% (all regions in adjacent provinces)
Income generated: 450 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Rock Idols (region_to_region_own)
Local recruitment capacity: +2 (province_to_province_own_unseen)

Provides Garrison Army

44 Doom Diver Catapults
44 Doom Diver Catapults
Doom Diver Catapults
(wh_main_grn_art_doom_diver_catapult)
Field Artillery
60 Orc Boar Boyz
60 Orc Boar Boyz
60 Orc Boar Boyz
Orc Boar Boyz
(wh_main_grn_cav_orc_boar_boyz)
Shock Cavalry
1 Goblin Big Boss
Goblin Big Boss
(wh_main_grn_cha_goblin_big_boss_0)
Command
80 Black Orcs
80 Black Orcs
80 Black Orcs
80 Black Orcs
80 Black Orcs
Black Orcs
(wh_main_grn_inf_black_orcs)
Melee Infantry
90 Orc Arrer Boyz
90 Orc Arrer Boyz
90 Orc Arrer Boyz
90 Orc Arrer Boyz
90 Orc Arrer Boyz
Orc Arrer Boyz
(wh_main_grn_inf_orc_arrer_boyz)
Missile Infantry
1 Giant
1 Giant
Giant
(wh_main_grn_mon_giant)
Melee Infantry
16 Trolls
16 Trolls
Trolls
(wh_main_grn_mon_trolls)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 11 115 8.3 24 10 24 5 15 25 51 40
2
160 Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 20 25 8 26 80 56 50