Archaon the Everchosen (Dorghar)By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down!
Archaon is the Lord of the End Times, the vessel through which the Dark Gods will unite their followers and turn the whole world into a Realm of Chaos. He is an individual whom all the Chaos Gods have bestowed their gifts upon. Of all the Everchosen of Chaos who have assailed the world over the ages, Archaon is the most ruthless and powerful. At the heart of Archaon's army is his old warband, the Swords of Chaos, the most dread group of Chaos Knights ever to have blighted the world. The Everchosen often rides to war leading this cadre of veterans from atop the daemonic beast known as Dorghar, the Steed of the Apocalypse.
Unit NameArchaon the Everchosen (Dorghar)
Main Unit Keywh_main_chs_cha_archaon_the_everchosen_1
Land Unit Keywh_main_chs_cha_archaon_the_everchosen_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost1850
├ Melee Weaponwh_main_chs_archaon_1
├ Melee Damage Base140
├ Melee Damage Ap330
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence60
└ Shield Defence0
├ Armour Defence120
└ Shield Armour35
├ Man Entitywh_main_infantry_standard_large_hero_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points6928
├ Mount Entitywh_main_cavalry_slow_dorghar_blood
├ Mount Speed78
└ Mount Health8
Leadership (Base Morale)85
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand or Die!
Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Speed and combat penalties caused by terrain are ignored by this unit.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
This unit can cast spells.
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
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