Chosen (Halberds)Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
There are those amongst the ranks of the Chaos Warriors who bear the favour of the Dark Gods more than their fellows. Known amongst their kind as Chosen, their frames are swollen with unholy power, and with the gifts bestowed on them by the Dark Gods in recognition of the many fell deeds they have committed. These gifts are as varied as any other aspect of Chaos, but most mutations tend to be useful as weapons that aid the Chosen in his quest to inflict devastation on the civilised realms of the world. Even if a Chosen warrior bears no such stigmata, it is clear that he carries the grace of the Dark Gods from his aura of dark menace. The Chosen are truly the nobility of Chaos. The Chosen lead by example, fighting not as commanders but as elite warriors and champions. In this way, the Chosen hope to attack yet more of their master's favour and ascend to the ranks of the truly exalted. They advance unflinchingly through black powder firestorms, hails of arrows and punishing artillery volleys, their purposeful thread never falters as they march ever closer to their prey. Battle lines have buckled and broken at the mere prospect of a unit of Chosen closing in upon them, blades raised so that the methodical butchery of the foe can begin.
Unit NameChosen (Halberds)
Main Unit Keywh_dlc01_chs_inf_chosen_2
Land Unit Keywh_dlc01_chs_inf_chosen_2
Naval Unit Keywh_main_shp_transport
Land Unit GroupHalberd Infantry
Naval Unit GroupHalberd Infantry
Custom Battle Cost1400
├ Melee Weaponwh_dlc01_chs_halberd_chosen
├ Melee Damage Base15
├ Melee Damage Ap31
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants26
└ Bonus vs Infantry0
├ Base Defence54
└ Shield Defence0
├ Armour Defence120
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_very_large_heavy_blood_dismembers
├ Man Speed28
├ Man Health8
└ Bonus Hit Points124
Leadership (Base Morale)85
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
|The Eye of the Vortex|