Chaos Marauders (Great Weapons)Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
Chaos Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simple take from the lands of lesser men. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.
Unit NameChaos Marauders (Great Weapons)
Main Unit Keywh_main_chs_inf_chaos_marauders_1
Land Unit Keywh_main_chs_inf_chaos_marauders_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupGreat Axe Infantry
Naval Unit GroupGreat Axe Infantry
Custom Battle Cost500
├ Melee Weaponwh_main_chs_axe_great_marauders
├ Melee Damage Base7
├ Melee Damage Ap20
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence20
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_main_chs_infantry_fast_blood_dismembers
├ Man Speed35
├ Man Health8
└ Bonus Hit Points70
Leadership (Base Morale)60
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
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