Mirror Guard (Chaos Warriors)
An ancient lineage of warriors supremely enhanced by the energies of Chaos, nourished only by carnage and bloodshed.Chaos Warriors are fighters of unmatched prowess. Their strength is infernal and their bodies are as tough as the Iron Mountains. Imbued with the power of Chaos and encased in suits of hell-forged armour, a Chaos Warrior is equal to several battle-hardened mortal men. They are no longer truly human, but living weapons, honed perfectly for the bloody tasks before them. A Chaos Warrior has no need of food, drink or sleep, for he is nourished by the carnage that he wreaks. He has nothing but contempt for the weak or the cowardly and goes about the business of murder with a vengeance, for there is always a part of the man who was that rages against that which he has become. A Chaos Warrior's only solace is in slaughter - the fulfilment of his new existence as an instrument of his blasphemous God's will, and at battle's end, his armour is spattered with the lifeblood of the slain.
Unit Name Mirror Guard (Chaos Warriors) |
Main Unit Key wh_pro04_chs_inf_chaos_warriors_ror_0 |
Land Unit Key wh_pro04_chs_inf_chaos_warriors_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 100 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 950 |
Recruitment Cost 950 |
Upkeep Cost 238 |
Melee Attack 45 |
38 |
├ Melee Weapon wh_pro04_chs_sword |
├ Melee Damage Base 29 |
├ Melee Damage Ap 9 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
54 |
├ Base Defence 54 |
├ Shield wh_missile_block_55_metal |
└ Shield Defence 0 |
155 |
├ Armour wh2_main_heavy_metal_100 |
├ Armour Defence 100 |
└ Shield Armour 55 |
90 |
├ Man Entity wh_pro04_infantry_standard_very_large_ror |
├ Man Speed 38 |
├ Man Health 8 |
└ Bonus Hit Points 82 |
Leadership (Base Morale) 85 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Mortal Empires |