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HomeHome / Total War: WARHAMMER II / Warriors of Chaos (Mortal Empires) / Units / Mirror Guard (Chaos Warriors)
Mirror Guard (Chaos Warriors) Warriors of Chaos (Mortal Empires)Warriors of Chaos (Mortal Empires) Melee Infantry

Mirror Guard (Chaos Warriors)

An ancient lineage of warriors supremely enhanced by the energies of Chaos, nourished only by carnage and bloodshed.

Chaos Warriors are fighters of unmatched prowess. Their strength is infernal and their bodies are as tough as the Iron Mountains. Imbued with the power of Chaos and encased in suits of hell-forged armour, a Chaos Warrior is equal to several battle-hardened mortal men. They are no longer truly human, but living weapons, honed perfectly for the bloody tasks before them. A Chaos Warrior has no need of food, drink or sleep, for he is nourished by the carnage that he wreaks. He has nothing but contempt for the weak or the cowardly and goes about the business of murder with a vengeance, for there is always a part of the man who was that rages against that which he has become. A Chaos Warrior's only solace is in slaughter - the fulfilment of his new existence as an instrument of his blasphemous God's will, and at battle's end, his armour is spattered with the lifeblood of the slain.

Mirror Guard (Chaos Warriors)

Unit Name

Mirror Guard (Chaos Warriors)

Main Unit Key

wh_pro04_chs_inf_chaos_warriors_ror_0

Land Unit Key

wh_pro04_chs_inf_chaos_warriors_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

100

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

950

Recruitment Cost

950

Upkeep Cost

238

Melee Attack

43

Weapon Strength (Weapon Damage)

38

├ Melee Weapon

wh_pro04_chs_sword

├ Melee Damage Base

29

├ Melee Damage Ap

9

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

58

├ Base Defence

58

├ Shield

wh_missile_block_55_metal

└ Shield Defence

0

Armour

155

├ Armour

wh2_main_heavy_metal_100

├ Armour Defence

100

└ Shield Armour

55

Health

90

├ Man Entity

wh_pro04_infantry_standard_very_large_ror

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

82

Leadership (Base Morale)

85

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Recuitment Requirement
Maximum Number 1
Faction Availability
Mortal Empires