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HomeHome / Total War: WARHAMMER II / Warriors of Chaos (Mortal Empires) / Units / Gorebeast Chariots
Gorebeast Chariots Warriors of Chaos (Mortal Empires)Warriors of Chaos (Mortal Empires) Chariot

Gorebeast Chariots

Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.

Gorebeast Chariots are even heavier and sturdier than other Chaos Chariots. No normal beast would have the strength to pull such a massive instrument of war, and they are therefore pulled into battle by a Gorebeast - a muscular creature renowned for its violent temperament. These grunting brutes strike their prey with such shocking force that those not impaled upon jutting armour spikes are torn apart by the impact. Even the lowliest of beasts recognise the bulky shape of a Gorebeast as synonymous with death. Each iron-clad chariot drawn by one of these formidable mutants is thus followed, at some distance, by circling carrion crows and slinking scavenger hounds waiting to feast on the bloody remnants of a Gorebeast's Grim harvest.

Gorebeast Chariots

Unit Name

Gorebeast Chariots

Main Unit Key

wh_dlc01_chs_cav_gorebeast_chariot

Land Unit Key

wh_dlc01_chs_cav_gorebeast_chariot

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Chariot

Naval Unit Group

Monstrous Chariot

Soldiers

8

Caste

Chariot

Category

War Machine

Class

Chariot

Cost

1200

Recruitment Cost

1300

Upkeep Cost

325

Engine Missile Damage

0

├ Engine

wh_dlc01_chs_gorebeast_chariot

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

0

Shots Per Minute

Ammunition

0

Melee Attack

30

Weapon Strength (Weapon Damage)

50

├ Melee Weapon

wh_dlc01_chs_chariot_gorebeast

├ Melee Damage Base

16

├ Melee Damage Ap

34

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

28

Charge Bonus

80

Melee Defence

32

├ Base Defence

32

├ Shield

none

└ Shield Defence

0

Armour

130

├ Armour

wh2_main_heavy_metal_130

├ Armour Defence

130

└ Shield Armour

0

Health

1616

├ Man Entity

wh_main_infantry_standard_large_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

1600

├ Mount

wh_dlc01_chs_mnt_gorebeast

├ Mount Entity

wh_dlc01_vehicle_chs_chariot_gorebeast

├ Mount Speed

66

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings
Gorebeast Chariots Lv. 0 Daemonic Forge
Daemonic Forge
(wh_main_horde_chaos_forge_2)
Level 1