Swords of Chaos (Chaos Knights)Loyal followers of the Everchosen, maleficent Knights dedicated with reverent faith to any and all of the Chaos Gods.
Chaos Knights are feared throughout the Old World and beyond as merciless butchers capable of turning the course of battle with a single charge. They are towering brutes atop immensely powerful Chaos Steeds, rider and mount clad in thickest plate, each section of armour crafted by a master Daemonsmiths. A Chaos Knight's greaves are jagged blades, well suited to slicing through the flesh of the enemy. Even the frightful reputation of the Chaos Knights is a weapon in its own right, crippling those who would stand against them before a single blow is struck. Many Chaos Knights ride to war with great lances, evil-looking polearms designed to impale and tear their foes. Others wield a deadly assortment of weapons, from cleavers and war-picks to heavy maces. Some Chaos Knights even brandish magical blades, each bearing a small measure of power. Regardless of the form or the hexes inscribed upon these ensorcelled weapons, they are all enchanted in order to kill, and most flicker with dark fire. Each Chaos Knight is a paragon amongst his warrior brethren, for he has trod the path of damnation for many years and holds the favour of the Dark Gods. A Knight's horned helmet may conceal a twisted and permanent rictus smile of sharp metallic fangs, or a striking and cold beauty that steals the breath away. Few have a chance to find out, for those who behold the Knights of Chaos are but moments away from a grisly end. A full unit of Chaos Knights, galloping at speed, will hit a battle line like the mailed fist of the Gods.
Unit NameSwords of Chaos (Chaos Knights)
Main Unit Keywh_pro04_chs_cav_chaos_knights_ror_0
Land Unit Keywh_pro04_chs_cav_chaos_knights_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupCavalry
Naval Unit GroupCavalry
├ Melee Weaponwh_pro04_chs_sword_chaos_knight_ror
├ Melee Damage Base20
├ Melee Damage Ap45
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence61
└ Shield Defence0
├ Armour Defence120
└ Shield Armour30
├ Man Entitywh_main_infantry_standard_large_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points288
├ Mount Entitywh_main_cavalry_slow_blood
├ Mount Speed66
└ Mount Health8
Leadership (Base Morale)84
- Apocalyptic Charge
If you see him coming run as fast as you can… not that it will do you any good whatsoever!
In the midst of a bloodbath it's good to know that someone has your back.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.