Left Panel
menu
HomeHome / Total War: WARHAMMER II / Warriors of Chaos (Mortal Empires) / Units / Wyrd Spawn (Chaos Spawn)
Wyrd Spawn (Chaos Spawn) Warriors of Chaos (Mortal Empires)Warriors of Chaos (Mortal Empires) Melee Infantry

Wyrd Spawn (Chaos Spawn)

Former Champions with mutant gifts received in the Realm of Chaos itself, summoned back to terrorise the mortal world.

A warrior who is visited by too many gifts of the Dark Gods eventually succumbs to madness and mutation. His altered body reaches a point where reason no longer sustains it, and he wails in anguish as his flesh ripples, sprouts and writhes, undergoing the most profound and final of changes. Truly, Chaos Spawn have a thousand faces and forms.

Wyrd Spawn (Chaos Spawn)

Unit Name

Wyrd Spawn (Chaos Spawn)

Main Unit Key

wh_pro04_chs_mon_chaos_spawn_ror_0

Land Unit Key

wh_pro04_chs_mon_chaos_spawn_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Infantry

Naval Unit Group

Monstrous Infantry

Soldiers

16

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

1250

Recruitment Cost

1250

Upkeep Cost

312

Melee Attack

45

Weapon Strength (Weapon Damage)

160

├ Melee Weapon

wh_pro04_chs_claws_chaos_spawn_ror

├ Melee Damage Base

118

├ Melee Damage Ap

42

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

36

├ Base Defence

36

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

wh2_main_body_10

├ Armour Defence

10

└ Shield Armour

0

Health

548

├ Man Entity

wh_main_monster_chaos_spawn_blood

├ Man Speed

42

├ Man Health

8

└ Bonus Hit Points

540

Leadership (Base Morale)

100

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Armour-Sundering
    The armour-splitting attacks of this unit can significantly weaken the target's armour.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement
Maximum Number 1
Faction Availability
Mortal Empires