Summoners of Rage (Dragon Ogres)
Calling upon violent storms, these monsters manifest their anger in terrifying lightning displays that frequently end in mass death.Dragon Ogres are amongst the most ancient of the world's living creatures. Their incredible longevity, as with almost all things supernatural, is the work of the Chaos Gods. Aeons ago, the elders of their race made a pact with the Ruinous Powers, embracing damnation in order to save themselves from a slow decline into extinction. They were given eternal life, and in return, the entire Dragon Ogre race put themselves at the command of the Dark Gods. Since that day, the Dragon Ogres have carved their names across the ages as immortals who can only die in battle, monstrous beings that rouse themselves only in the name of destruction.
Unit Name Summoners of Rage (Dragon Ogres) |
Main Unit Key wh_pro04_chs_mon_dragon_ogre_ror_0 |
Land Unit Key wh_pro04_chs_mon_dragon_ogre_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monstrous Beasts |
Naval Unit Group Monstrous Beasts |
Soldiers 16 |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 2000 |
Recruitment Cost 2000 |
Upkeep Cost 500 |
Melee Attack 41 |
110 |
├ Melee Weapon wh_pro04_chs_dragon_ogre_ror |
├ Melee Damage Base 33 |
├ Melee Damage Ap 77 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 26 |
└ Bonus vs Infantry 0 |
Charge Bonus 32 |
50 |
├ Base Defence 50 |
├ Shield none |
└ Shield Defence 0 |
60 |
├ Armour wh2_main_body_60 |
├ Armour Defence 60 |
└ Shield Armour 0 |
616 |
├ Man Entity wh_dlc01_chs_dragon_ogre_blood |
├ Man Speed 64 |
├ Man Health 8 |
└ Bonus Hit Points 608 |
Leadership (Base Morale) 82 |
Abilities
- Chain Lightning
Lightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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Mortal Empires |