Fay Enchantress (Silvaron)The power that she wields, both on and off the battlefield, shapes the course of nations.
A figure of awe and inspiration, the Fay Enchantress is the personal representation of the Lady of the Lake, and as such is the most influential figure in all of Bretonnia. Her will is that of the goddess, and even kings of Bretonnia must bow to her wise counsel. The Grail Knights, having sworn their lives completely to the Lady, are bound by their sacred oaths to respond to any call or decree the Fay Enchantress makes. Their vows ensure that this duty is paramount, coming even before the loyalty to duke and king, for the Lady and the Enchantress represent the land of Bretonnia more so than any mortal Lord ever could. At times when the king has no clear heir, the Fay Enchantress alone has the power to instate a worthy replacement. Evidence of the Fay Enchantress' power over Bretonnian realms can most forcefully be seen during the time of King Ballaume the Brave, when she ordered the Grail Knights of the king's own court to forcefully expel him, stripping him of his title and honour before banishing him and installing his successor.
Unit NameFay Enchantress (Silvaron)
Main Unit Keywh_dlc07_brt_cha_fay_enchantress_1
Land Unit Keywh_dlc07_brt_cha_fay_enchantress_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
├ Melee Weaponwh_dlc07_brt_caster_fay
├ Melee Damage Base200
├ Melee Damage Ap100
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence34
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_hero_blood
├ Man Speed34
├ Man Health8
├ Bonus Hit Points4560
├ Mount Entitywh_dlc07_brt_silvaron
├ Mount Speed95
└ Mount Health8
Leadership (Base Morale)70
- Favour of the Fay
"I didn't know how empty was my soul... until it was filled."
- Mist of the Lady
The unearthly vapour moves around the foe, in between and inside – those found wanting are scarred by the Lady’s enchanted touch.
- Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
- The Blessing of the Lady
The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
|The Eye of the Vortex|