Corsair - Men-at-Arms (Polearm)placeholder
Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home.
Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).
Each Midsummer, commoners flock to their Lord's castle to present their sons in the hope that they will be trained as Men-at-Arms. For a peasant to have a son accepted into the ranks of a Knight's household is a great honour. Some young peasants will have been guided towards this goal through their entire life, encouraged to stand up straighter and taller than the usual peasant 'slouch' to better improve their chances of selection. All morning and afternoon the Knight inspects the candidates. By dusk, the luckiest and strongest are selected and are taken back to the castle where they are given basic training and outfitted in the livery of their Lord.
Unit NameCorsair - Men-at-Arms (Polearm)
Main Unit Keywh_main_brt_shp_corsair
Land Unit Keywh_main_brt_inf_men_at_arms
Naval Unit Keywh_main_brt_shp_corsair
Land Unit GroupSword Infantry
Naval Unit GroupSword Infantry
Custom Battle Cost400
├ Melee Weaponwh_main_brt_halberd
├ Melee Damage Base7
├ Melee Damage Ap18
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants17
└ Bonus vs Infantry0
├ Base Defence40
└ Shield Defence0
├ Armour Defence30
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_blood_dismembers
├ Man Speed30
├ Man Health8
└ Bonus Hit Points58
Leadership (Base Morale)56
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
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