Lord (Hippogryph)The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end.
Bretonnian Lords are powerful nobles whose deeds are recounted throughout the land, even by mighty earls, barons and the dukes themselves. Proud and powerful warriors all, Bretonnian Lords are excellent warrior-generals. Most of the Lords of Bretonnia were dukes of noble stock, such as Duke Behemond "Beastslayer" of Bastonne, and Theodoric of Brionne. They claim shared ancestry with the first Bretonnian king, Gilles le Breton, and many purport that their founders fought alongside him in his many battles. Lords are important and powerful figures both in the military and political world of Bretonnia, often trading sword and shield for cup and words in the halls of power; to play the game and advance their cause.
Unit NameLord (Hippogryph)
Main Unit Keywh_main_brt_cha_lord_2
Land Unit Keywh_main_brt_cha_lord_2
Naval Unit Keywh_main_shp_transport
Land Unit GroupFlying Monster
Naval Unit GroupFlying Monster
├ Melee Weaponwh_main_brt_hippogryph
├ Melee Damage Base150
├ Melee Damage Ap290
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence34
└ Shield Defence0
├ Armour Defence90
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_hero_blood_dismembers
├ Man Speed34
├ Man Health8
├ Bonus Hit Points5488
├ Mount Entitywh_main_flying_hippogryph_blood
├ Mount Speed70
└ Mount Health8
Leadership (Base Morale)75
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Causes Terror
This unit can fear themselves.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
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