Royal Hippogryph KnightsA hippogryph is no easy prize, but its power in battle makes the effort to tame one worth it.
Taming a hippogryph presents a challenge that many Bretonnian Lords cannot turn down, and this has made them into much sought after steeds. To successfully do so, the animal must be captured and broken at a very young age but, given the relentless territorialism of adult hippogryphs, acquiring a chick or an egg can prove a dangerous proposition indeed. Occasionally, the task of appropriating such a beast is given to a Knight Errant as a way of proving himself. More often, a duke will find suitable 'volunteers' from among the peasantry, promising a huge reward to any survivors that return with a healthy, young hippogryph.
Unit NameRoyal Hippogryph Knights
Main Unit Keywh_dlc07_brt_cav_royal_hippogryph_knights_0
Land Unit Keywh_dlc07_brt_cav_royal_hippogryph_knights_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupFlying Cavalry
Naval Unit GroupFlying Cavalry
Custom Battle Cost2000
├ Melee Weaponwh_dlc07_brt_hippogryph_knight
├ Melee Damage Base35
├ Melee Damage Ap100
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence34
└ Shield Defence0
├ Armour Defence90
└ Shield Armour0
├ Man Entitywh_main_cavalry_rider_standard_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points1004
├ Mount Entitywh_dlc07_flying_hippogryph_blood_1
├ Mount Speed70
└ Mount Health8
Leadership (Base Morale)75
- The Blessing of the Lady
The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Causes Terror
This unit can fear themselves.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
|The Eye of the Vortex|