Questing KnightsHe who undertakes the quest must never flinch and never waver, until at last he finds the sacred Grail, and sups.
Since the days of Giles the Uniter, the Holy Grail has been the ultimate symbol of Bretonnian chivalry, and the ultimate goal of any true Knight has been to find it. He who begins the quest for the Grail relinquishes all his worldly possessions and all ties to his domain. Setting aside his lance, he instates another Knight to fulfil his duties of administration and protection prior to setting out upon the quest. The following months and years of the Questing Knight's life are filled with trials and hardships that strengthen his mind, body and soul. His path is a winding one, for he is pledged to never sleep two nights in the same place and never to yield in his search whilst he continues to draw breath.
Unit NameQuesting Knights
Main Unit Keywh_dlc07_brt_cav_questing_knights_0
Land Unit Keywh_dlc07_brt_cav_questing_knights_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupCavalry
Naval Unit GroupCavalry
Custom Battle Cost1100
├ Melee Weaponwh_dlc07_brt_sword_great_questing
├ Melee Damage Base12
├ Melee Damage Ap36
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence36
└ Shield Defence0
├ Armour Defence80
└ Shield Armour0
├ Man Entitywh_main_cavalry_rider_standard_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points96
├ Mount Entitywh_main_brt_cavalry_blood
├ Mount Speed75
└ Mount Health8
Leadership (Base Morale)75
Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
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