Left Panel
menu
HomeHome / Total War: WARHAMMER II / Couronne (Mortal Empires) / Units / Wardens of Montfort (Mounted Yeomen Archers)
Wardens of Montfort (Mounted Yeomen Archers) Couronne (Mortal Empires)Couronne (Mortal Empires) Missile Cavalry

Wardens of Montfort (Mounted Yeomen Archers)

The elite of Montfort’s low-born, saddled castle defenders often sent out to harass besiegers with their noxious arrows.

As they hold such privileged positions as head gaolers and militia sergeants, to become a Yeoman is the highest rank to which a peasant can aspire. It takes many years of dedicated service for Men-at-Arms to be so promoted, and even then only an act of bravery on the battlefield will guarantee ascension. Though no peasant may ride the steeds of the Bretonnian Lords, favoured Yeomen are permitted to ride to battle on draught horses. Such troops will often scout ahead of the main army and keep the Knights informed of enemy movements – a dangerous task, and one which earns no honour, so it is a task that the nobility believe is best performed by peasants. All Men-at-Arms dream of one day becoming a Yeoman, possibly because of the folk stories that tell of Yeomen being raised to Knighthood after performing a great service or some brave deed. The truth is that it is almost unheard of for a peasant to be elevated in this way – the nobility have no wish to sully their ranks with low-born commoners.

Wardens of Montfort (Mounted Yeomen Archers)

Unit Name

Wardens of Montfort (Mounted Yeomen Archers)

Main Unit Key

wh_pro04_brt_cav_mounted_yeomen_ror_0

Land Unit Key

wh_pro04_brt_cav_mounted_yeomen_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

60

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Cost

750

Recruitment Cost

750

Upkeep Cost

187

Missile Damage

19

├ Missile Weapon

wh_pro04_brt_horse_bow_poison

├ Projectile

wh_brt_arrow_horse_pox

├ Missile Damage

16

├ Missile Ap Damage

3

└ Base Reload Time

11

Accuracy

33

Range

125

Reload

30

Shots Per Minute

7.8

Ammunition

18

Melee Attack

24

Weapon Strength (Weapon Damage)

22

├ Melee Weapon

wh_main_brt_sword_yeomen_archers

├ Melee Damage Base

19

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_leather_30

├ Armour Defence

30

└ Shield Armour

0

Health

83

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

67

├ Mount

wh_pro04_brt_mnt_warhorses_ror

├ Mount Entity

wh_main_brt_cavalry_fast_blood

├ Mount Speed

92

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement
Maximum Number 1