The Green Knight (Shadowsteed)The holder of secrets and keeper of the way, whose strength is the quester's ultimate test.
The Green Knight is a well-known figure of Bretonnian folklore, stories and poems about him being amongst the most popular in the kingdom. A common character in puppet shows and plays performed for peasants and kings like, the Knight is bedecked in strange, ivy-covered armour and intones his famous line "None shall pass!". The traditional nemesis of the valiant Questing Knights of these tales, the Green Knight challenges them to duels so that they might prove their worth to the Lady, and thus sup from the blessed Grail. However, most folk do not realise that these stories are bound in fact; the Green Knight is the sacred protector of Bretonnia, and his spirit-essence is intertwined with the land and the Lady of the Lake herself. He has appeared to many Questing Knights throughout history, who subsequently spoke of the sky clouding over with the darkness of twilight and a green mist seeping from the earth, slowly taking the shape of a figure riding a snorting steed. Then the Green Knight appears, brandishing a glowing blade, his eyes ablaze with fay light!
Unit NameThe Green Knight (Shadowsteed)
Main Unit Keywh_dlc07_brt_cha_green_knight_0
Land Unit Keywh_dlc07_brt_cha_green_knight_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMelee Specialist
Naval Unit GroupMelee Specialist
├ Melee Weaponwh_dlc07_brt_sword_green_knight
├ Melee Damage Base150
├ Melee Damage Ap280
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence50
└ Shield Defence0
├ Armour Defence0
└ Shield Armour35
├ Man Entitywh_dlc07_brt_cha_rider_hero_ethereal
├ Man Speed33
├ Man Health8
├ Bonus Hit Points4160
├ Mount Entitywh_dlc07_brt_cavalry_shadow_steed
├ Mount Speed84
└ Mount Health8
Leadership (Base Morale)100
- Dolorous Blade
Glowing with an uncanny light, each stroke of this sword effortlessly carves the foe clean through.
- Sacred Guardian
“None shall pass!”
- The Blessing of the Lady
The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Speed and combat penalties caused by terrain are ignored by this unit.
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Causes Terror
This unit can fear themselves.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
|The Eye of the Vortex|