Paladin (Barded Warhorse)The bravest of warriors, Paladins charge into battle either mounted or on foot, bringing righteous death in the Lady's name.
Paladins are powerful heroes renowned through Bretonnia for their chivalry and feats of arms. Many of them are high-ranking nobles, holding titles such as earl or baron, while others hold warrior titles like marshal or warden. Paladins are powerful fighters, and make good leaders for units of Knights. Most Paladins are elite Grail Knights, having supped of the Lady's cup and attained everlasting life. Their courage, valour and loyalty are beyond reproach, and they defend the palaces of the Lady to the death. Considered by the people as paragons of society, Paladins attract crowds when they visit, held aloft by all as the very pinnacle of Bretonnian chivalry and brilliance.
Unit NamePaladin (Barded Warhorse)
Main Unit Keywh_main_brt_cha_paladin_4
Land Unit Keywh_main_brt_cha_paladin_4
Naval Unit Keywh_main_shp_transport
Land Unit GroupMelee Specialist
Naval Unit GroupMelee Specialist
├ Melee Weaponwh_main_brt_sword_hero
├ Melee Damage Base255
├ Melee Damage Ap135
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants20
└ Bonus vs Infantry0
├ Base Defence40
└ Shield Defence0
├ Armour Defence105
└ Shield Armour35
├ Man Entitywh_main_infantry_standard_hero_blood_dismembers
├ Man Speed34
├ Man Health8
├ Bonus Hit Points4160
├ Mount Entitywh_main_brt_cavalry_barded_blood
├ Mount Speed75
└ Mount Health8
Leadership (Base Morale)65
In the midst of a bloodbath it's good to know that someone has your back.
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
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