Peasant Bowmen (Fire Arrows)The flame of the Lady goes with this arrow, and so too the low-born archer before long…
Although they speak their vows of duty, the peasants of Bretonnia do not understand. It is not their business to understand or to think - only to do. They do not know why they are summoned to fight - these things being beyond their regard - yet when the Greenskin hordes are bearing down upon them, low-born men know they must fight or die. Sometimes they are fortunate enough to be armed with rudimentary weapons; bows, with arrows drenched in oil and lit, or dipped in diseased buboes. Unlike Men-At-Arms, Peasant Bowmen are not equipped from the armouries of the castle and so their longbows will often be their own possessions, handed down from father to son and, accordingly, are of variable quality. Peasants who survive a battle may think themselves lucky until they too are stricken by fatal pox, mayhaps from a cut received whilst loading their unfamiliar and cumbersome weapons!
Unit NamePeasant Bowmen (Fire Arrows)
Main Unit Keywh_dlc07_brt_inf_peasant_bowmen_1
Land Unit Keywh_dlc07_brt_inf_peasant_bowmen_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Infantry
Naval Unit GroupMissile Infantry
├ Missile Weaponwh_dlc07_brt_longbow_fire
├ Missile Damage21
├ Missile Ap Damage2
└ Base Reload Time11
Shots Per Minute6.1
├ Melee Weaponwh_main_brt_sword_short
├ Melee Damage Base19
├ Melee Damage Ap3
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence14
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_light_blood_dismembers
├ Man Speed33
├ Man Health8
└ Bonus Hit Points46
Leadership (Base Morale)36
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
- Poor Accuracy
This unit's attacks are prone to go stray.
- Poor Leadership
This unit suffers from poor Lord or other encouraging units nearby.
|The Eye of the Vortex|