Alith AnarAlith Anar is the Shadow King, a revenant who seeks the grisly death of every Dark Elf in retribution for Malekith’s sins.
Tradition maintains that the folk of Nagarythe chose Alith Anar as ruler after Malekith fled into the west. The Lord was the last heir of a great line, his forebears slain by the Witch King’s minions. In the following dark days there were many Druchii still hiding in Ulthuan, so Anar took to their eradication. Those not slain in battle were crucified upon trees - grisly monuments to the vengeance of Nagarythe’s Shadow King. He became a revenant who sought the death of every traitor-kin who dared live in the Sundering’s wake. Even now, thousands of years later, the Shadow King still hunts, and will not rest his bow until Malekith’s death.
Unit NameAlith Anar
Main Unit Keywh2_dlc10_hef_cha_alith_anar_0
Land Unit Keywh2_dlc10_hef_cha_alith_anar_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupHybrid-Weapon Infantry
Naval Unit GroupHybrid-Weapon Infantry
Custom Battle Cost1200
├ Missile Weaponwh2_dlc10_hef_alith_anar_arrow
├ Missile Damage70
├ Missile Ap Damage250
└ Base Reload Time11
Shots Per Minute6.1
├ Melee Weaponwh2_main_hef_prince_sword
├ Melee Damage Base260
├ Melee Damage Ap140
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence45
└ Shield Defence0
├ Armour Defence40
└ Shield Armour0
├ Man Entitywh2_dlc10_hef_infantry_hero_alith_blood
├ Man Speed46
├ Man Health8
└ Bonus Hit Points4260
Leadership (Base Morale)80
As a follower of the Trickster God, Loec, the Shadow King is a master of deception and distraction.
- Darken the Skies
Above the battlefield, the air is filled with arrows; a shroud of pure death blotting out the sun.
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.