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HomeHome / Total War: WARHAMMER II / Avelorn / Units / Alith Anar
Alith Anar AvelornAvelorn Command

Alith Anar

Alith Anar is the Shadow King, a revenant who seeks the grisly death of every Dark Elf in retribution for Malekith’s sins.

Tradition maintains that the folk of Nagarythe chose Alith Anar as ruler after Malekith fled into the west. The Lord was the last heir of a great line, his forebears slain by the Witch King’s minions. In the following dark days there were many Druchii still hiding in Ulthuan, so Anar took to their eradication. Those not slain in battle were crucified upon trees - grisly monuments to the vengeance of Nagarythe’s Shadow King. He became a revenant who sought the death of every traitor-kin who dared live in the Sundering’s wake. Even now, thousands of years later, the Shadow King still hunts, and will not rest his bow until Malekith’s death.

Alith Anar

Unit Name

Alith Anar

Main Unit Key

wh2_dlc10_hef_cha_alith_anar_0

Land Unit Key

wh2_dlc10_hef_cha_alith_anar_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Hybrid-Weapon Infantry

Naval Unit Group

Hybrid-Weapon Infantry

Soldiers

1

Caste

Lord

Category

Missile Infantry

Class

Command

Cost

1100

Recruitment Cost

1200

Upkeep Cost

250

Missile Damage

352

├ Missile Weapon

wh2_dlc10_hef_alith_anar_arrow

├ Projectile

wh2_dlc10_hef_alith_anar_arrow

├ Missile Damage

77

├ Missile Ap Damage

275

└ Base Reload Time

11

Accuracy

10

Range

300

Reload

10

Shots Per Minute

6.1

Ammunition

30

Melee Attack

65

Weapon Strength (Weapon Damage)

400

├ Melee Weapon

wh2_main_hef_prince_sword

├ Melee Damage Base

260

├ Melee Damage Ap

140

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

45

├ Base Defence

45

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

wh2_main_chainmail_40

├ Armour Defence

40

└ Shield Armour

0

Health

4268

├ Man Entity

wh2_dlc10_hef_infantry_hero_alith_blood

├ Man Speed

46

├ Man Health

8

└ Bonus Hit Points

4260

Leadership (Base Morale)

80

Abilities

  • Mislead
    As a follower of the Trickster God, Loec, the Shadow King is a master of deception and distraction.
  • Darken the Skies
    Above the battlefield, the air is filled with arrows; a shroud of pure death blotting out the sun.
  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
  • Slippery
    Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fire Whilst Moving
    This unit can fire while on the move.