KharibdyssA loathsome beast of uncharted depths possessing colossal strength and insatiable hunger.
The Kharibdyss is a loathsome beast of the uncharted depths, goaded to war by the Dark Elves. It is brutish and slow-witted at heart and simply rampages wherever hunger leads it. It is one of the most formidable weapons under Druchii command. Its slimy body, adapted to resist the pressures of the ocean, is unstoppable on land, possessing colossal strength and incredible fortitude. Smaller foes are simply swept into its maw by its crown of flailing tentacles. Larger foes are entangled and held fast whilst razor-sharp teeth feast upon their succulent flesh.
Main Unit Keywh2_dlc10_def_mon_kharibdyss_0
Land Unit Keywh2_dlc10_def_mon_kharibdyss_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMonster
Naval Unit GroupMonster
├ Melee Weaponwh2_dlc10_def_kharibdyss
├ Melee Damage Base150
├ Melee Damage Ap350
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants30
└ Bonus vs Infantry0
├ Base Defence30
└ Shield Defence0
├ Armour Defence60
└ Shield Armour0
├ Man Entitywh2_dlc10_def_monster_kharibdyss
├ Man Speed46
├ Man Health8
└ Bonus Hit Points10392
Leadership (Base Morale)65
- Abyssal Howl
The Kharibdyss lets out a spine-chilling howl, terrifying those who would dare to stand in its path.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
- Causes Terror
This unit can fear themselves.
- Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Whereas some units struggle to fight and move in shallow water, aquatic units excel.
|The Eye of the Vortex|